Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add devinilabs/pro-skill --skill scroll-scrubbed-visual-sequencegit clone --depth 1 https://github.com/devinilabs/pro-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/devinilabs/pro-skill/scroll-scrubbed-visual-sequence)<a href="https://agentmods.dev/skills/devinilabs/pro-skill/scroll-scrubbed-visual-sequence"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/scroll-scrubbed-visual-sequence/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/scroll-scrubbed-visual-sequence"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/scroll-scrubbed-visual-sequence.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.01000 |
| Opus 5 | $0.00036 | $0.00500 |
| Sonnet 5 | $0.00015 | $0.00200 |
| Haiku 4.5 | $0.00007 | $0.00100 |
Grade A, and why
scroll-scrubbed-visual-sequence scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to scroll-scrubbed-visual-sequence — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Scroll-Scrubbed Visual Sequence
Turn one visual transformation into a responsive scroll instrument. Keep the page usable without motion and keep the renderer replaceable.
Define the sequence
Write the visual states before coding:
const sequence = {
scrollVh: 280,
frameCount: 96,
fit: "contain",
posterFrame: 0,
reducedMotionFrame: 95,
copyStops: [0, 0.42, 0.78]
};
Use one normalized value for every renderer:
const progress = Math.min(1, Math.max(0,
(viewportTop - sectionTop) / (sectionHeight - viewportHeight)
));
Never make wheel delta, elapsed time, or autoplay the source of truth. Native scroll position must determine the exact visual state in both directions.
Choose the renderer
- Use video when the sequence is continuous, photographic, or expensive to render live. Encode frequent keyframes, preload metadata, reserve the aspect ratio, and coalesce
currentTimewrites inrequestAnimationFrame. - Use an image sequence when exact art-directed frames matter. Preload the current frame first, then nearby frames; never block first paint on the whole set.
- Use canvas for procedural drawing or compositing. Cap device pixel ratio at 2 and redraw only when progress changes.
- Use SVG or DOM for diagrams, product cards, interface states, and accessible text. Drive transforms, opacity, clip paths, and CSS variables instead of layout-heavy properties.
- Use WebGL only when depth, lighting, or a real 3D camera materially strengthens the idea. Provide a static poster and dispose resources.
Build the scroll stage
- Keep the section in normal document flow and set its height from
scrollVh. - Put the visual in a
position: stickystage sized to the viewport. - Keep copy and controls in a separate layer. Do not bake essential text into frames.
- Map progress to the renderer with no implicit easing. Add optional smoothing after correctness is proven.
- Refresh measurements after fonts and intrinsic media sizes settle.
- Release the sticky stage cleanly before the next section and keep the footer reachable.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 93 lines · 73 tokens per session scan A a98df66caf58
scroll-scrubbed-visual-sequence is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 26d ago), licensed MIT. It adds 73 tokens to every session and 1,000 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to scroll-scrubbed-visual-sequence, differing in 0 lines, and is treated as a copy.
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