shaders-cursor-ripples

shaders-cursor-ripples is a skill for Codex from devinilabs/pro-skill. It costs 92 tokens per session (1,746 once invoked), scanned A, a copy of shaders-cursor-ripples, MIT.

A guide for adding a cursor-controlled water-ripple distortion to an existing image with the Shaders library. It keeps the original image available for accessibility and as a fallback when WebGPU or motion effects are unavailable.

In plain words
What is it for?
Use it on heroes, galleries, and media panels that need an interactive mouse ripple over an image.
Why use it?
It replaces custom spotlight or reveal code with one focused image effect while preserving the existing page and content. It also reduces unnecessary loading by deferring the effect code.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it on heroes, galleries, and media panels that need an interactive mouse ripple over an image.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/shaders-cursor-ripples
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill shaders-cursor-ripples
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shaders-cursor-ripples

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/shaders-cursor-ripples.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/shaders-cursor-ripples)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/shaders-cursor-ripples"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/shaders-cursor-ripples.svg" alt="Measured on agentmods" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,746 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.01746
Opus 5 $0.00046 $0.00873
Sonnet 5 $0.00018 $0.00349
Haiku 4.5 $0.00009 $0.00175

Measured 5d ago against content hash a5b7c4d29070, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

shaders-cursor-ripples scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to shaders-cursor-ripples — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/shaders-cursor-ripples/SKILL.md · 165 lines

How it starts

The opening of the file, as written. The whole thing — 165 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shaders Cursor Ripples

Core Contract

  1. Preserve the existing page, content, and semantic image.
  2. Install shaders and import from the active framework subpath.
  3. Render the source image through one Shader canvas.
  4. Place CursorRipples after ImageTexture so it post-processes that image.
  5. Keep toneMapping="aces" on the root.
  6. Let Shaders track the cursor. Remove custom spotlight coordinates, radial masks, duplicated reveal images, and pointer animation loops.
  7. Keep one real image beneath the canvas as the accessible loading and WebGPU fallback.
  8. Disable the shader for reduced motion and unsupported WebGPU.
  9. Lazy-load the shader code so the library does not inflate the initial page bundle.

When the user asks for only the shader effect, do not copy a reference's ribbon, blob, glow, typography, layout, copy, colors, or identity. Do not substitute the Shaders Water component: CursorRipples is the interactive image-displacement effect.

Inspect Before Editing

  • Find the real media wrapper, image URL, crop, overlays, z-index, and existing motion.
  • Confirm the wrapper has a non-zero rendered width and height.
  • Search for old reveal code such as data-reveal-hover, mask-image: radial-gradient, duplicated images, requestAnimationFrame, and manual pointer listeners.
  • Preserve unrelated parallax or entrance motion unless it conflicts with the shader canvas.
  • Check the installed shaders version and current framework API when the package may have changed.

Install

npm install shaders

Import from shaders/react, shaders/vue, shaders/svelte, or shaders/solid. For Vite projects, never add shaders to optimizeDeps.exclude; its CommonJS dependencies need Vite pre-bundling. No optimizeDeps entry is normally required.

Before a commercial release, verify the current Shaders license terms.

Required Composition

Keep the component order and values below:

<Shader toneMapping="aces">
  <ImageTexture url={imageUrl} objectFit="cover" />
  <CursorRipples decay={7.3} radius={0.6} />
</Shader>

Read the full file on GitHub · 165 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 165 lines · 92 tokens per session scan A a5b7c4d29070

Subscribe to this mod's changes

shaders-cursor-ripples is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 26d ago), licensed MIT. It adds 92 tokens to every session and 1,746 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to shaders-cursor-ripples, differing in 0 lines, and is treated as a copy.

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