Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add devinilabs/pro-skill --skill shaders-cursor-ripplesgit clone --depth 1 https://github.com/devinilabs/pro-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/devinilabs/pro-skill/shaders-cursor-ripples)<a href="https://agentmods.dev/skills/devinilabs/pro-skill/shaders-cursor-ripples"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/shaders-cursor-ripples.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00092 | $0.01746 |
| Opus 5 | $0.00046 | $0.00873 |
| Sonnet 5 | $0.00018 | $0.00349 |
| Haiku 4.5 | $0.00009 | $0.00175 |
Grade A, and why
shaders-cursor-ripples scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to shaders-cursor-ripples — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 165 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Shaders Cursor Ripples
Core Contract
- Preserve the existing page, content, and semantic image.
- Install
shadersand import from the active framework subpath. - Render the source image through one
Shadercanvas. - Place
CursorRipplesafterImageTextureso it post-processes that image. - Keep
toneMapping="aces"on the root. - Let Shaders track the cursor. Remove custom spotlight coordinates, radial masks, duplicated reveal images, and pointer animation loops.
- Keep one real image beneath the canvas as the accessible loading and WebGPU fallback.
- Disable the shader for reduced motion and unsupported WebGPU.
- Lazy-load the shader code so the library does not inflate the initial page bundle.
When the user asks for only the shader effect, do not copy a reference's ribbon, blob, glow, typography, layout, copy, colors, or identity. Do not substitute the Shaders Water component: CursorRipples is the interactive image-displacement effect.
Inspect Before Editing
- Find the real media wrapper, image URL, crop, overlays, z-index, and existing motion.
- Confirm the wrapper has a non-zero rendered width and height.
- Search for old reveal code such as
data-reveal-hover,mask-image: radial-gradient, duplicated images,requestAnimationFrame, and manual pointer listeners. - Preserve unrelated parallax or entrance motion unless it conflicts with the shader canvas.
- Check the installed
shadersversion and current framework API when the package may have changed.
Install
npm install shaders
Import from shaders/react, shaders/vue, shaders/svelte, or shaders/solid. For Vite projects, never add shaders to optimizeDeps.exclude; its CommonJS dependencies need Vite pre-bundling. No optimizeDeps entry is normally required.
Before a commercial release, verify the current Shaders license terms.
Required Composition
Keep the component order and values below:
<Shader toneMapping="aces">
<ImageTexture url={imageUrl} objectFit="cover" />
<CursorRipples decay={7.3} radius={0.6} />
</Shader>
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 165 lines · 92 tokens per session scan A a5b7c4d29070
shaders-cursor-ripples is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 26d ago), licensed MIT. It adds 92 tokens to every session and 1,746 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to shaders-cursor-ripples, differing in 0 lines, and is treated as a copy.
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