technical-wireframe-info-layout

technical-wireframe-info-layout is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 35 tokens per session (812 once invoked), scanned A, a copy of technical-wireframe-info-layout, MIT.

A monochrome technical wireframe layout for showing an exploded 3D structure with connector lines, annotations, labels, and diagnostic information.

In plain words
What is it for?
Use it for product teardowns, system dashboards, wireframe specifications, and dark diagnostic-style interfaces.
Why use it?
It gives technical diagrams and system views a consistent visual structure so the object and its supporting information read as one interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for product teardowns, system dashboards, wireframe specifications, and dark diagnostic-style interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/technical-wireframe-info-layout
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill technical-wireframe-info-layout
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for technical-wireframe-info-layout

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/technical-wireframe-info-layout/github.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/technical-wireframe-info-layout)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/technical-wireframe-info-layout"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/technical-wireframe-info-layout/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for technical-wireframe-info-layout

Your own site · 80×15
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/technical-wireframe-info-layout"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/technical-wireframe-info-layout.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 812 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00812
Opus 5 $0.00017 $0.00406
Sonnet 5 $0.00007 $0.00162
Haiku 4.5 $0.00003 $0.00081

Measured 5d ago against content hash 1960e7805000, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

technical-wireframe-info-layout scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to technical-wireframe-info-layout — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/technical-wireframe-info-layout/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Technical Wireframe Info Layout Skill

Use When

  • Create a monochrome technical wireframe design system with exploded 3D structure, connector annotations, sparse information labels, and precise dark diagnostic framing.

Workflow

Scope

  • Apply this as a full design-system direction across layout, typography, info labels, widgets, background structure, and the central visualization area.
  • Use it when the interface should feel like a dark technical diagnostic view, product teardown, systems dashboard, or wireframe specification screen.
  • This is not generic sci-fi decoration. The wireframe object, annotations, labels, and supporting UI should all feel like one coherent information layout.

Visual target

  • Build the page on a near-black monochrome foundation with subtle texture, low-contrast patterning, and very restrained tonal shifts.
  • Use an exploded or layered wireframe object as the main visual anchor, positioned like a structural diagram rather than a decorative hero mesh.
  • Pair that object with floating information labels, dashed or routed connector lines, and sparse metric callouts so the page reads like an annotated system view.
  • Keep the palette almost entirely neutral: black, charcoal, zinc, white, and gray. Emphasis should come from brightness, line weight, and spatial placement instead of strong color.
  • Let typography stay compact and technical, with small labels, utility copy, metric text, and only one or two larger heading moments.

Implementation guidance

  • Prefer a wide sparse layout with lots of open space around the wireframe object so the annotations and structure remain legible.
  • Use real WebGL, Three.js, SVG, or canvas linework when possible for the wireframe centerpiece instead of flat screenshots or filled 3D renders.
  • Build the object from outlined geometry, edges, torus/cylinder/cap layers, or modular parts that can separate slightly to suggest a system exploded into readable components.
  • Add floating info pills or small rounded labels near meaningful object regions, then connect them with thin routed lines or dashed paths.
  • Supporting UI should feel diagnostic and minimal: slim metric widgets, neutral progress bars, legend dots, timeline bars, or memory allocation readouts.
  • Motion should stay subtle and analytical: slow rotation, slight drift, staged label appearance, and gentle connector updates are appropriate.

Read the full file on GitHub · 53 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 53 lines · 35 tokens per session scan A 1960e7805000

Subscribe to this mod's changes

technical-wireframe-info-layout is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 26d ago), licensed MIT. It adds 35 tokens to every session and 812 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to technical-wireframe-info-layout, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

webgl-holographic-foil

A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.

nexu-io/open-design · 41 tokens

html-ppt-hermes-cyber-terminal

OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.

nexu-io/open-design · 53 tokens

html-ppt-taste-brutalist

16:9 HTML deck in tactical-telemetry / CRT-terminal taste. Deactivated-CRT charcoal slides, white-phosphor monospace, hazard-red accent, scanline overlay, ASCII syntax, density over decoration. Distilled from Leonxlnx/taste-skill brutalist-skill (Tactical Telemetry mode).

nexu-io/open-design · 78 tokens

visual-ralph

Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ralph with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.

Yeachan-Heo/oh-my-codex · 50 tokens

accessibility

Consolidated accessibility skill entrypoint for WCAG 2.2, ARIA Authoring Practices, cognitive accessibility, Section 508, EN 301 549, design intent verification, and the Accessibility Planner workflow.

microsoft/hve-core · 47 tokens

make-resume

A Chinese-language tool for creating editable HTML resumes that can be changed in a browser and printed to PDF. It uses available resume templates when they are installed and otherwise provides a simpler fallback.

Hisn00w/ASu-skills · 86 tokens