threejs

threejs is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 48 tokens per session (885 once invoked), scanned A, a copy of threejs, MIT.

A practical guide to building and debugging interactive 3D scenes in Three.js, a JavaScript library for rendering 3D graphics in web browsers.

In plain words
What is it for?
Use it for product spins, interactive hero sections, shaders, material effects, and 3D data visualisations on the web.
Why use it?
It gives you a clear structure for scenes, cameras, lighting, materials, animation, model loading, and controls instead of leaving those parts to guesswork.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for product spins, interactive hero sections, shaders, material effects, and 3D data visualisations on the web.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/threejs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill threejs
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/threejs/github.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/threejs)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/threejs"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/threejs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs

Your own site · 80×15
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/threejs"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/threejs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 885 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.00885
Opus 5 $0.00024 $0.00443
Sonnet 5 $0.00010 $0.00177
Haiku 4.5 $0.00005 $0.00089

Measured 5d ago against content hash e6ebd6e0354b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

threejs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to threejs — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/threejs/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js — WebGL 3D Scenes Skill

When to use

  • Real 3D: product spins, interactive hero scenes, shaders/material effects, 3D data viz
  • You need full control beyond “background effects”
  • You can budget time for asset pipeline + performance tuning

Core mental model

  • Create:
    • Scene (root graph)
    • Camera (Perspective/Orthographic)
    • Renderer (WebGLRenderer)
    • Mesh = Geometry + Material
    • Lights (if using non-unlit materials)
  • Render loop:
    • requestAnimationFrame(animate)
    • Update time-based animations, controls, mixers, then renderer.render(scene, camera)

Key APIs/patterns

  • Setup:
    • const renderer = new THREE.WebGLRenderer({ canvas, antialias, alpha })
    • renderer.setSize(width, height, false)
    • renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
  • Camera:
    • camera.aspect = width / height; camera.updateProjectionMatrix()
  • Scene graph:
    • scene.add(object) / object.position/rotation/scale
  • Loading assets:
    • GLTFLoader (models), TextureLoader (images), DRACOLoader (compressed glTF)
  • Controls (common):
    • OrbitControls (debug/product), PointerLockControls (FPS), custom pointer handlers
  • Cleanup (important in SPAs):
    • geometry.dispose(), material.dispose(), texture.dispose(), renderer.dispose()
    • Remove event listeners; cancel RAF.

Common pitfalls

  • Not handling resize → stretched/cropped rendering
  • Too high devicePixelRatio → mobile GPU meltdown
  • Leaking WebGL resources (not disposing) → crashes after route changes
  • Loading huge textures/models → slow start; use compressed textures, Draco/KTX2, smaller maps
  • Using too many lights/shadows → expensive; fake lighting with baked textures when possible

Quick recipes

1) Minimal spinning cube

import * as THREE from "three";

const canvas = document.querySelector("#c");
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true });

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(45, 1, 0.1, 100);
camera.position.set(0, 0, 4);

const geom = new THREE.BoxGeometry(1, 1, 1);
const mat = new THREE.MeshStandardMaterial({ color: 0x7c3aed });
const mesh = new THREE.Mesh(geom, mat);
scene.add(mesh);

scene.add(new THREE.AmbientLight(0xffffff, 0.8));
const dir = new THREE.DirectionalLight(0xffffff, 0.8);
dir.position.set(2, 2, 2);
scene.add(dir);

function resize() {
  const w = canvas.clientWidth;
  const h = canvas.clientHeight;
  renderer.setSize(w, h, false);
  renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
  camera.aspect = w / h;
  camera.updateProjectionMatrix();
}
window.addEventListener("resize", resize);
resize();

function animate(t) {
  mesh.rotation.y = t * 0.0006;
  renderer.render(scene, camera);
  requestAnimationFrame(animate);
}
requestAnimationFrame(animate);

Read the full file on GitHub · 98 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 98 lines · 48 tokens per session scan A e6ebd6e0354b

Subscribe to this mod's changes

threejs is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 26d ago), licensed MIT. It adds 48 tokens to every session and 885 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to threejs, differing in 0 lines, and is treated as a copy.

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