threejs-towers

threejs-towers is a skill for Codex from devinilabs/pro-skill. It costs 101 tokens per session (2,087 once invoked), scanned A, a copy of threejs-towers, MIT.

A guide to generating buildings procedurally in Three.js, meaning the shapes are assembled from reusable rules and parameters instead of imported model files.

In plain words
What is it for?
Use it to create pagodas, castles, domes, spires, and other architectural scenes, including build-up animations.
Why use it?
It makes it easier to create multiple architectural styles and animate buildings assembling from their component parts.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to create pagodas, castles, domes, spires, and other architectural scenes, including build-up animations.

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Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/threejs-towers
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill threejs-towers
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-towers

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/threejs-towers.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/threejs-towers)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/threejs-towers"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/threejs-towers.svg" alt="Measured on agentmods" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,087 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.02087
Opus 5 $0.00051 $0.01043
Sonnet 5 $0.00020 $0.00417
Haiku 4.5 $0.00010 $0.00209

Measured 5d ago against content hash f184ccfbad0c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

threejs-towers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (demo/assets/three.min.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to threejs-towers — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/threejs-towers/SKILL.md · 135 lines

How it starts

The opening of the file, as written. The whole thing — 135 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Towers

Architecture is the one subject where procedural generation pays immediately: buildings are made of repeated, parameterised parts, and once you have the vocabulary a second style costs a parameter set rather than a model.

Stand it in threejs-landscape and weather it with threejs-weather.

Build the vocabulary before the building

Write ten small builders that all append into shared vertex/normal/UV/index arrays, then never write raw geometry again:

face(P, uv)                     quad with a computed normal
box(cx,cy,cz, sx,sy,sz, ry, uvScale, rz)
prism(y0,y1, R0,R1, uv, capTop, capBot)          square on plan
prismN(y0,y1, R0,R1, n, uv, capTop, capBot)      any n-gon
sweepPlan(plan, y0,y1, steps, profile)           an outline scaled up a curve
lathe(cx,cy,cz, y0,y1, profile, steps, seg)      surface of revolution
ring / arc                                        annulus on a face plane
fan(points, z, ry, cx, cy)                        filled polygon on a face
tube(points, r, sides)                            swept tube

That set covers a Japanese keep, a Chinese pagoda, an Ottoman dome, a Khmer prasat and a Vietnamese tháp. Each style becomes one assembly function plus a table of levels.

Merge by material, not by part. Six buildings drawn in 11–18 draw calls is the difference between 120fps and 30.

Winding is the bug you will hit most. A prism whose side faces are wound inward gets back-face culled and you find yourself looking at the inside of the far wall. Get one prism right, then copy its vertex order everywhere. When a surface goes missing, suspect winding before you suspect anything else.

Roofs are a function of position along the eave

The whole character of an East Asian roof — flat near the ridge, steepening, then curling up at the corners — comes from one function that maps (panel, position across, position down) to a point:

function roofPoint(o, p, u, t) {
  const tc = Math.min(1, t);
  const g = 1 - Math.pow(1 - tc, o.pow);              // the sag of the slope
  const corner = Math.pow(Math.abs(u), 2.0);          // 0 mid-eave, 1 at hips
  const flare = 1 + o.flare * corner * Math.pow(tc, 3.2);
  const y = o.yT - (o.yT - o.yE) * g
          + o.lift * corner * Math.pow(tc, 2.6);      // corners lift
  return [ /* lerp inner edge → outer edge × flare */ ];
}

Read the full file on GitHub · 135 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 135 lines · 101 tokens per session scan A f184ccfbad0c

Subscribe to this mod's changes

threejs-towers is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 26d ago), licensed MIT. It adds 101 tokens to every session and 2,087 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to threejs-towers, differing in 0 lines, and is treated as a copy.

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