web-technique-to-skill

web-technique-to-skill is a skill for Codex from devinilabs/pro-skill. It costs 148 tokens per session (3,611 once invoked), scanned A, a copy of web-technique-to-skill, MIT.

A procedure for turning a working web visual or interaction into a reusable set of instructions, with a demo that shows the technique and preserves the approved surrounding design.

In plain words
What is it for?
Extracting one visual or interaction technique from existing code, documenting its key behavior, packaging it as a skill, and checking the result against a reference.
Why use it?
It captures useful knowledge that might otherwise remain hidden in one implementation and keeps each reusable skill focused on one underlying mechanism.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Extracting one visual or interaction technique from existing code, documenting its key…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/web-technique-to-skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill web-technique-to-skill
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for web-technique-to-skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/web-technique-to-skill.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/web-technique-to-skill)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/web-technique-to-skill"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/web-technique-to-skill.svg" alt="Measured on agentmods" height="20"></a>
Per session 148 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,611 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00148 $0.03611
Opus 5 $0.00074 $0.01806
Sonnet 5 $0.00030 $0.00722
Haiku 4.5 $0.00015 $0.00361

Measured 6d ago against content hash 8868b6b6940e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

web-technique-to-skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to web-technique-to-skill — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/codex/web-technique-to-skill/SKILL.md · 206 lines

How it starts

The opening of the file, as written. The whole thing — 206 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web Technique to Skill

Start from working code, not from prose. Reach for article-prompts-to-skills when the source is an article or a prompt pack that describes behavior. Reach for this when you built the thing, it works, and the knowledge is currently trapped in one file.

Extract one mechanism per skill. A page that turned out well usually holds several; package them separately or each one gets diluted.

Treat this as the living quality contract for every web-technique skill. On every creation or revision, audit this skill too. If the work exposes a missing fidelity rule, failure mode, packaging constraint, or verification step, update this contract in the same scoped change instead of solving it only inside one child skill.

Name the mechanism in one sentence

Write the sentence before you write anything else: the one thing that, if removed, makes the effect stop working. If you cannot write it, you have a look, not a mechanism, and there is no skill here yet.

The sentence decides everything downstream. For a leaf fall it is "the tumble crosses edge-on, and that instant of near-disappearance is what the eye reads as a leaf" — so the sprite artwork, the palette, and the night scene are all staging, and the tumble is the skill.

Test it: change the subject, the palette, and the layout in your head. If the sentence still holds, it is the mechanism. If it stops making sense, you named the staging.

Name the demo and disclose the stack

Use the concrete technique name for the visible h1 and browser <title>: Wisps, Cursor Ripples, Liquid Metal Border, or Scroll-scrubbed Word Reveal. Do not hide the subject behind an abstract mechanism claim. “Draw at any speed” describes behaviour, but it does not tell anyone what the demo is.

Put the verified implementation path directly above or below that title. Name, in order:

  1. The runtime or framework: Vanilla JavaScript, React, Vue
  2. The renderer or browser API: Canvas 2D, WebGL, DOM/CSS, SVG
  3. The technique layer when present: GLSL shaders, Three.js, GSAP, ScrollTrigger

Read the full file on GitHub · 206 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 206 lines · 148 tokens per session scan A 8868b6b6940e

Subscribe to this mod's changes

web-technique-to-skill is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 24d ago), licensed MIT. It adds 148 tokens to every session and 3,611 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to web-technique-to-skill, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

chakra-ui-builder

Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form…

chakra-ui/chakra-ui · 214 tokens

frontend-visual-qa

Audits already-rendered web, landing-page, HTML deck/slide, browser tool/game, dashboard/admin, design-system, and desktop UIs using real-browser or native-app journeys, inspected screenshots, DOM geometry, responsive or projection viewports, and a bundled Playwright sweep. Use after UI implementation to find…

daymade/claude-code-skills · 145 tokens

prototype-web

A clickable, high-fidelity web product prototype with navigation, a hero section, feature cards, steps, social proof, and optional pricing. It is designed to resemble a finished landing page while remaining a prototype.

nexu-io/html-anything · 24 tokens

animation-principles

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use motion-system (design-systems); for a full interaction spec use micro-interaction-spec.

Owl-Listener/designer-skills · 59 tokens

refactoring-ui

Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off" (or amateur/unprofessional), "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent…

wondelai/skills · 132 tokens

moai-ref-ui-polish

UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon stroke weight, hit areas — that separate polished interfaces from generic ones. Agent-extending skill that amplifies…

modu-ai/moai-adk · 98 tokens