webgl-landing-steering

webgl-landing-steering is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 47 tokens per session (1,132 once invoked), scanned A, a copy of webgl-landing-steering, MIT.

A guide to designing WebGL landing pages around a specific visual goal, such as premium, technical, playful, or cinematic. WebGL is a browser technology for rendering animated graphics with the computer's graphics processor.

In plain words
What is it for?
Use it when planning or refining animated landing-page heroes and choosing an appropriate level of motion and visual complexity.
Why use it?
It helps balance visual effects with readable copy, clear calls to action, device support, accessibility, performance, and implementation effort.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it when planning or refining animated landing-page heroes and choosing an appropriate level of motion and visual complexity.

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Install with agentmods
npx agentmods add skills/devinilabs/pro-skill/webgl-landing-steering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devinilabs/pro-skill --skill webgl-landing-steering
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for webgl-landing-steering

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/webgl-landing-steering.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/webgl-landing-steering)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/webgl-landing-steering"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/webgl-landing-steering.svg" alt="Measured on agentmods" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,132 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.01132
Opus 5 $0.00023 $0.00566
Sonnet 5 $0.00009 $0.00226
Haiku 4.5 $0.00005 $0.00113

Measured 5d ago against content hash a5310ca2912c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

webgl-landing-steering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to webgl-landing-steering — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/web-design/webgl-landing-steering/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

WebGL Landing Steering Skill

Use this skill to steer outcomes

Map landing-page goal to WebGL direction before writing code.

1) Define the page intent

Identify the primary conversion and brand signal:

  • Premium / luxury / minimal confidence
  • Technical / infrastructure / data authority
  • Playful / consumer / social energy
  • Cinematic / launch / storytelling impact

Also capture:

  • Device mix (desktop-heavy vs mobile-heavy)
  • Motion tolerance (prefers-reduced-motion policy)
  • Production constraints (deadline, team skill, maintenance budget)

2) Choose the WebGL lane

Pick one dominant lane; avoid mixing 3-4 heavy effects in the hero.

Lane A: Subtle depth field (high conversion safety)

Use for: SaaS, productivity, B2B tools where readability wins.

  • Visuals: soft gradient meshes, slow parallax planes, light bloom
  • Motion: low amplitude, always secondary to copy
  • Stack: Three.js plane shaders or lightweight shader canvas
  • Rule: hero text contrast and CTA prominence first
Lane B: Data/particle intelligence (technical credibility)

Use for: AI, infra, analytics, developer products.

  • Visuals: particle flows, node networks, vector fields, wireframes
  • Motion: purposeful directional flow toward CTA area
  • Stack: Three.js + custom shader/points, optionally GPGPU for dense fields
  • Rule: communicate "system behavior," not random sparkles
Lane C: Object-centric 3D product moment (feature clarity)

Use for: hardware, apps with strong product visuals, launches.

  • Visuals: central GLTF model, controlled camera orbit, material highlights
  • Motion: interaction-driven or timeline-based reveal
  • Stack: Three.js + GLTF/DRACO/KTX2 pipeline
  • Rule: one hero object, short loop, fast first meaningful paint fallback
Lane D: Immersive cinematic scene (brand campaign)

Use for: campaign pages where wow factor is the main KPI.

  • Visuals: volumetrics, heavy postprocessing, dense scene composition
  • Motion: choreographed sequence with scroll chapters
  • Stack: Three.js + postprocessing + optional GSAP ScrollTrigger
  • Rule: provide a static/mobile fallback and strict performance gates

Read the full file on GitHub · 116 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 116 lines · 47 tokens per session scan A a5310ca2912c

Subscribe to this mod's changes

webgl-landing-steering is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 26d ago), licensed MIT. It adds 47 tokens to every session and 1,132 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to webgl-landing-steering, differing in 0 lines, and is treated as a copy.

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