webgpu-threejs-tsl

webgpu-threejs-tsl is a skill for Claude Code from dgreenheck/webgpu-claude-skill. It costs 78 tokens per session (804 once invoked), scanned A, original, no licence file.

A development guide for Three.js applications that run graphics through WebGPU, a browser technology for using the graphics processor. It covers TSL, Three.js's language for describing shaders and materials.

In plain words
What is it for?
Setting up the WebGPU renderer, creating node materials, writing TSL and compute shaders, adding post-processing, and connecting TSL with WGSL, a lower-level shader language.
Why use it?
It gives developers one place to look when building WebGPU graphics without having to piece together renderer, shader, and effects guidance.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the webgpu-threejs-tsl plugin — 1 skill shipped together

Good fit Setting up the WebGPU renderer, creating node materials, writing TSL and compute…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dgreenheck/webgpu-claude-skill/webgpu-threejs-tsl
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dgreenheck/webgpu-claude-skill --skill webgpu-threejs-tsl
Clone the repo
git clone --depth 1 https://github.com/dgreenheck/webgpu-claude-skill

Made for: Claude Code.

Or install webgpu-threejs-tsl, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for webgpu-threejs-tsl

README.md
[![agentmods](https://agentmods.dev/badge/skills/dgreenheck/webgpu-claude-skill/webgpu-threejs-tsl.svg)](https://agentmods.dev/skills/dgreenheck/webgpu-claude-skill/webgpu-threejs-tsl)
Your own site
<a href="https://agentmods.dev/skills/dgreenheck/webgpu-claude-skill/webgpu-threejs-tsl"><img src="https://agentmods.dev/badge/skills/dgreenheck/webgpu-claude-skill/webgpu-threejs-tsl.svg" alt="Measured on agentmods" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 804 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.00804
Opus 5 $0.00039 $0.00402
Sonnet 5 $0.00016 $0.00161
Haiku 4.5 $0.00008 $0.00080

Measured 7d ago against content hash 734ac9724c9d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

webgpu-threejs-tsl scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 7 executable files (examples/basic-setup.js, examples/custom-material.js, examples/earth-shader.js, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/webgpu-threejs-tsl/SKILL.md · 94 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 94 lines · 78 tokens per session scan A 734ac9724c9d

Subscribe to this mod's changes

webgpu-threejs-tsl is a skill published in the GitHub repository dgreenheck/webgpu-claude-skill (1,184 stars, last pushed 4mo ago), with no licence file. It adds 78 tokens to every session and 804 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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