body-mind-integration

body-mind-integration is a skill for Claude Code from dhicoc/wuyun-liuqi-skills. It costs 68 tokens per session (1,662 once invoked), scanned A, original, MIT.

A framework for understanding how mental and physical states influence each other. It treats emotions, stress, and overall mental energy as factors that can affect bodily or work performance.

In plain words
What is it for?
Use it to examine links between emotional strain and changes in health, focus, or work output. It can also guide general reflection on managing mental state to support day-to-day functioning.
Why use it?
It helps organize situations where anxiety, anger, worry, or low morale may be contributing to poorer health or reduced performance, or where physical problems affect mental state.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the wuyun-liuqi-skills plugin — 38 skills shipped together

Good fit Use it to examine links between emotional strain and changes in health, focus, or work output. It can also guide general reflection on managing mental state to support day-to-day functioning.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dhicoc/wuyun-liuqi-skills/body-mind-integration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dhicoc/wuyun-liuqi-skills --skill body-mind-integration
Clone the repo
git clone --depth 1 https://github.com/dhicoc/wuyun-liuqi-skills

Made for: Claude Code.

Or install wuyun-liuqi-skills, the plugin that ships this one along with the rest of its 38 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for body-mind-integration

README.md
[![agentmods](https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/body-mind-integration/github.svg)](https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/body-mind-integration)
Your own site
<a href="https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/body-mind-integration"><img src="https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/body-mind-integration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for body-mind-integration

Your own site · 80×15
<a href="https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/body-mind-integration"><img src="https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/body-mind-integration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,662 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.01662
Opus 5 $0.00034 $0.00831
Sonnet 5 $0.00014 $0.00332
Haiku 4.5 $0.00007 $0.00166

Measured 12d ago against content hash fed76934ce10, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

body-mind-integration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

scripts/lib/neijing_snapshot/lingshu/body-mind-integration/SKILL.md · 114 lines

How it starts

The opening of the file, as written. The whole thing — 114 lines — stays where its author put it; the contents beside it link to each section on GitHub.

形神合一: 心身关系管理

R — 原文 (Reading)

血脉营气精神, 此五脏之所藏也。至其淫泆离脏, 则精失魂魄飞扬, 志意恍乱。 怵惕思虑则伤神, 神伤则恐惧流淫而不止。 五脏主藏精者也, 不可伤, 伤则失守而阴虚, 阴虚则无气, 无气则死矣。 失神者死, 得神者生。

— 黄帝/岐伯, 本神第八


I — 方法论骨架 (Interpretation)

形神合一是一个理解心理状态与生理/系统功能之间因果链的管理框架。

  1. 精神是系统功能的核心: 五脏不仅是生理器官, 更是精神活动的载体——心藏神、肝藏魂、脾藏意、肺藏魄、肾藏志。系统的功能状态(形)和精神状态(神)是一个整体。

  2. 情志损伤有路径: 每种过度的情绪都有明确的损伤对象: 思虑→伤心、忧愁→伤脾、悲哀→伤肝、喜乐→伤肺、盛怒→伤肾、恐惧→伤精。了解路径就能针对性防护。

  3. 精神链条: 精→神→魂→魄→心→意→志→思→虑→智: 从物质基础(精)到最高认知(智)有完整的层级链。链条的任何环节受损都会影响下游。

  4. 得神者生, 失神者死: 系统的终极健康指标是"神"——整体的精神状态和生命力。不管局部指标如何, 精神饱满则系统有恢复力, 精神崩溃则系统不可逆。


A1 — 书中的应用 (Past Application)

案例 1: 情志伤脏的完整因果链

  • 问题: 情绪如何具体影响身体健康?
  • 方法论的使用: "怵惕思虑→伤心→恐惧自失→破脱肉→毛悴色夭→死于冬"——从情绪到脏腑损伤到外在表现到最终结局, 有完整的因果链。
  • 结论: 情绪不是"想多了", 而是通过明确的路径损伤对应的系统功能。
  • 结果: "智者之养生也, 必顺四时而适寒暑, 和喜怒而安居处"——情绪管理是养生的核心环节。

案例 2: 天年论——精神是生命的统摄

  • 问题: 人的寿命由什么决定?
  • 方法论的使用: "以母为基, 以父为楯, 失神者死, 得神者生"——先天基础(父母)决定了硬件, 但"神"决定了软件是否正常运行。百岁时"五脏皆虚, 神气皆去, 形骸独居而终"——硬件还在, 但精神(软件)已去, 生命终结。
  • 结论: 生命的终点不是某个器官的衰竭, 而是"神"的离去。
  • 结果: 养生不是单纯保养身体, 而是保养精神——"和喜怒而安居处, 节阴阳而调刚柔"。

A2 — 触发场景 (Future Trigger) ★

  1. 情绪影响表现: 长期焦虑/愤怒/忧愁导致工作/身体表现下降。
  2. 心身互为因果: 不知道是心理问题导致了身体问题, 还是反过来。
  3. 精神管理: 需要系统性地管理自己的精神状态以维持功能。

语言信号

  • "压力太大身体也出问题了"
  • "情绪一不好事情就不顺"
  • "怎么保持良好的精神状态"
  • "心理和生理到底是什么关系"

E — 可执行步骤 (Execution)

  1. 识别当前主导情志

    • 判断当前哪种情绪(思虑/忧愁/悲哀/喜乐/盛怒/恐惧)是主导的, 以及它已持续多长时间。
    • 完成标准: 明确标注主导情志和持续时间。
  2. 评估情志对功能的影响

    • 根据"情志→脏腑→功能→表现"的因果链, 评估当前情绪正在损伤哪个方面的功能。
    • 完成标准: 描述完整的因果链(情绪→影响什么→可能的表现)。
  3. 制定情志调适方案

    • "和喜怒而安居处"——不是压制情绪, 而是调节。核心方法是"适"(适度)和"和"(调和)。
    • 完成标准: 给出至少1个具体的情志调适建议。

B — 边界 (Boundary) ★

不要在以下情况使用

  • 纯技术问题: 如果问题完全是技术性的, 没有心理因素, 形神框架不适用。
  • 替代专业心理治疗: 此框架提供认知视角, 不替代专业的心理咨询或治疗。

失败模式

  • 过度归因于情志: 不是所有问题都是情绪导致的, 有时确实是物理/结构性原因。
  • 道德绑架: "你得病是因为你情绪不好"——情志是因素之一, 不是唯一因素。

作者的盲点

  • 灵枢将情志与脏腑的对应关系(怒→肝、喜→心)视为固定映射, 现代心理学对情绪的生理机制有更复杂的理解。形神框架的核心价值在于"心身一体"的认知, 而非具体的对应关系。

审计信息

  • 验证通过: V1 ✓ / V2 ✓ / V3 ✓
  • 测试通过率: {{%}} (详见 test-prompts.json)
  • 蒸馏时间: {{DATE}}

Read the full file on GitHub · 114 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 114 lines · 68 tokens per session scan A fed76934ce10

Subscribe to this mod's changes

body-mind-integration is a skill published in the GitHub repository dhicoc/wuyun-liuqi-skills (42 stars, last pushed 27d ago), licensed MIT. It adds 68 tokens to every session and 1,662 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.