communicate-persuade

communicate-persuade is a skill for Claude Code from dhicoc/wuyun-liuqi-skills. It costs 101 tokens per session (1,776 once invoked), scanned A, original, MIT.

A four-step framework for persuading people who resist advice: understand their preferences, explain the risks and benefits, offer a workable path, and address their concerns.

In plain words
What is it for?
Use it when discussing changes with a resistant manager, client, family member, or other strong-willed person. It also helps balance compromise with keeping the discussion on a sound course.
Why use it?
It helps turn complex or unwelcome recommendations into options the other person is more willing to consider, while respecting their priorities.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the wuyun-liuqi-skills plugin — 38 skills shipped together

Good fit Use it when discussing changes with a resistant manager, client, family member, or other strong-willed person. It also helps balance compromise with keeping the discussion on a sound course.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dhicoc/wuyun-liuqi-skills/communicate-persuade
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dhicoc/wuyun-liuqi-skills --skill communicate-persuade
Clone the repo
git clone --depth 1 https://github.com/dhicoc/wuyun-liuqi-skills

Made for: Claude Code.

Or install wuyun-liuqi-skills, the plugin that ships this one along with the rest of its 38 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for communicate-persuade

README.md
[![agentmods](https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/communicate-persuade/github.svg)](https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/communicate-persuade)
Your own site
<a href="https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/communicate-persuade"><img src="https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/communicate-persuade/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for communicate-persuade

Your own site · 80×15
<a href="https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/communicate-persuade"><img src="https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/communicate-persuade.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,776 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.01776
Opus 5 $0.00051 $0.00888
Sonnet 5 $0.00020 $0.00355
Haiku 4.5 $0.00010 $0.00178

Measured 13d ago against content hash 2ba82fb7d141, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

communicate-persuade scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

scripts/lib/neijing_snapshot/lingshu/communicate-persuade/SKILL.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

师传顺志法: 四步沟通术

R — 原文 (Reading)

入国问俗, 入家问讳, 上堂问礼, 临病人问所便。 人之情, 莫不恶死而喜生, 告之以其败, 语之以其善, 导之以其所便, 开之以其所苦。 虽有无道之人, 恶有不听者乎?

— 黄帝/岐伯, 师传第二十九


I — 方法论骨架 (Interpretation)

师传顺志法是一个用于说服不配合对象的四步沟通框架。

  1. 先了解对方: "入国问俗, 入家问讳, 上堂问礼, 临病人问所便"——进入任何情境先了解对方的文化、禁忌、礼仪和偏好。不理解对方就无法有效沟通。

  2. 四步劝导法:

    • 告以败(说明危害): "告之以其败"——先让对方看到不改变的后果。
    • 语以善(讲清好处): "语之以其善"——然后说明改变后的正面结果。
    • 导以便(引导可行路径): "导之以其所便"——提供对方容易执行的方案。
    • 开以苦(解除痛苦): "开之以其所苦"——消除对方执行时的顾虑和障碍。
  3. 人性是切入点: "人之情, 莫不恶死而喜生"——所有人都趋利避害, 这是沟通的基础。无论对方多么"无道", 只要找到其趋利避害的节点, 就能说服。

  4. 尊重对方意愿: 不是强加方案, 而是"顺其志"——在尊重对方意愿的前提下引导。"春夏先治其标, 后治其本; 秋冬先治其本, 后治其标"——根据不同情况调整策略顺序。


A1 — 书中的应用 (Past Application)

案例 1: 劝说骄恣的王公大人

  • 问题: 王公大人"骄恣从欲轻人", 不听劝, 禁之则逆其志, 顺之则加其病, 怎么办?
  • 方法论的使用: 用四步法: 告以败(说明继续放纵的后果)→语以善(说明调整的好处)→导以便(提供不痛苦的可执行方案)→开以苦(解除其顾虑)。
  • 结论: 即使是最不配合的人, "虽有无道之人, 恶有不听者乎?"——只要方法得当, 没有人不听。
  • 结果: 通过尊重其意愿的同时引导其行为, 实现了"顺"与"治"的统一。

案例 2: 寒热饮食相反的处理

  • 问题: 胃欲寒饮, 肠欲热饮, 两者相逆, 怎么办?
  • 方法论的使用: "食饮衣服, 亦欲适寒温, 寒无凄怆, 暑无出汗"——不是强行统一, 而是找到一个双方都能接受的中间地带。核心是"适"(适度), 不是"禁"(禁止)。
  • 结论: 当对立需求无法同时满足时, 不选边站, 而是找到"适"的平衡点。
  • 结果: "寒温中适, 故气将持, 乃不致邪僻也。"

A2 — 触发场景 (Future Trigger) ★

  1. 说服强势对象: 面对上级/客户/家人的强势反对, 需要有效说服。
  2. 行为改变推动: 需要推动某人改变习惯/行为, 但对方不配合。
  3. 需求冲突调解: 两个对立需求无法同时满足, 需要找到平衡方案。

语言信号

  • "怎么说服不听劝的人"
  • "对方不配合怎么办"
  • "道理都讲了, 就是不听"
  • "怎么让对方自愿接受"

E — 可执行步骤 (Execution)

  1. 先了解对方

    • "临病人问所便"——了解对方的偏好、禁忌、顾虑和真正关心的是什么。
    • 完成标准: 列出对方的核心关切和底线。
  2. 告以败: 说明不改变的后果

    • 用对方能理解的方式, 说明如果不改变, 会发生什么对其不利的事。
    • 完成标准: 后果具体、可感知, 不是抽象的威胁。
  3. 语以善: 讲清改变的好处

    • 说明改变后对方能得到什么好处。好处必须与对方的核心关切挂钩。
    • 完成标准: 好处是对方想要的, 不是你以为好的。
  4. 导以便+开以苦: 提供可行路径并消除障碍

    • "导之以其所便"——给出对方容易执行的方案(降低执行门槛)。
    • "开之以其所苦"——逐一消除对方执行时的顾虑和障碍。
    • 完成标准: 方案的具体步骤+每个顾虑的应对策略。

B — 边界 (Boundary) ★

不要在以下情况使用

  • 对方已配合: 不需要说服的人不要过度使用说服技巧, 直接沟通即可。
  • 原则性对抗: 当问题涉及根本价值观冲突时, 沟通技巧可能不够, 需要制度/法律层面的解决。

失败模式

  • 恐吓过度: "告以败"变成恐吓, 反而激发对抗情绪。
  • 忽视对方需求: 只顾推销自己的方案, 不真正理解对方的需求和顾虑。

Read the full file on GitHub · 122 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 122 lines · 101 tokens per session scan A 2ba82fb7d141

Subscribe to this mod's changes

communicate-persuade is a skill published in the GitHub repository dhicoc/wuyun-liuqi-skills (42 stars, last pushed 27d ago), licensed MIT. It adds 101 tokens to every session and 1,776 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.