Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dhicoc/wuyun-liuqi-skills --skill negative-feedbackgit clone --depth 1 https://github.com/dhicoc/wuyun-liuqi-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/negative-feedback)<a href="https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/negative-feedback"><img src="https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/negative-feedback/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dhicoc/wuyun-liuqi-skills/negative-feedback"><img src="https://agentmods.dev/badge/skills/dhicoc/wuyun-liuqi-skills/negative-feedback.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00126 | $0.02813 |
| Opus 5 | $0.00063 | $0.01406 |
| Sonnet 5 | $0.00025 | $0.00563 |
| Haiku 4.5 | $0.00013 | $0.00281 |
Grade A, and why
negative-feedback scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Negative Feedback — 亢害承制调控法
R — 原文 (Reading)
相火之下,水气承之;水位之下,土气承之;土位之下,风气承之; 风位之下,金气承之;金位之下,火气承之;君火之下,阴精承之。 帝曰:何也?岐伯曰:亢则害,承乃制,制则生化,外列盛衰,害则败乱,生化大病。
— 《黄帝内经·素问》,六微旨大论篇第六十八
I — 方法论骨架 (Interpretation)
任何力量如果不受制约地持续亢盛,最终会伤害系统本身——这就是"亢则害"。 但自然界的健康系统中,每个亢盛的力量背后都跟着一个制约力量——这就是"承"。 "承乃制"——有了制约,系统才能保持动态平衡,维持正常的"生化"(运转发展)。 如果制约机制缺失,系统就会走向"败乱"。
这个框架揭示了一个反直觉的道理:制约不是发展的阻碍,而是发展的前提。 没有制约的亢盛不是"强大",而是"正在走向崩溃的前兆"。
素问列举了六气之间的承制关系:火之下水承、水之下土承、土之下风承…… 每一对都是"亢盛力量→制约力量"的结构。 这些承制关系是系统内置的负反馈环路——当A过度亢盛时, B就被激活来制约A,使系统回归平衡。
迁移到现代场景:严格的KPI(亢)需要配合创新指标(承)来制约; 快速增长(亢)需要配合组织建设(承)来制约; 强势领导(亢)需要配合 dissent 机制(承)来制约。 关键是:承制机制要在亢盛之前就建好,而不是等亢盛出了问题再临时找。
A1 — 书中的应用 (Past Application)
案例 1: 六气的承制关系
- 问题: 为什么五运六气之中,每个主气之下都有一个"承"气?
- 方法论的使用: 素问逐一列出六气的承制配对:相火之下水气承之(水制火),水位之下土气承之(土制水),土位之下风气承之(木制土)……这不是随意搭配,而是按照五行相克的逻辑——每个力量都由"克它"的力量来制约。
- 结论: "亢则害承乃制制则生化"——有了承制,系统才能正常运转(生化);失去承制,系统就会败乱。
- 结果: 理解承制关系的医生能判断"这个亢盛是正常的(有承制)还是危险的(失去承制)",从而决定是否需要干预。
案例 2: 胜复循环的自动调节
- 问题: 当某个运气过度亢盛之后会发生什么?
- 方法论的使用: 至真要大论指出"有胜则复,无胜则否"——有过度亢盛(胜)就必定有反弹回复(复),这是系统的自动调节机制。比如某年火气太盛(胜火),随后就会有一股寒凉之气来回复平衡(复)。
- 结论: 胜复是自然的负反馈——过度的亢盛会自动唤起制约力量。但如果不等到自然回复就人为干预,或者更糟地继续推波助澜,就会破坏这个自动调节。
- 结果: 懂得胜复规律的医生在亢盛初起时不急于强力干预,而是顺势引导回复;不懂的医生可能在亢盛期继续助阳,加剧过冲。
A2 — 触发场景 (Future Trigger) ★
用户会在什么情境下需要这个 skill?
- 过冲现象: 系统中某个力量已经明显过度——指标飙高、行为极端、趋势过热——用户发现"越用力越糟糕",需要引入制衡来纠偏。
- 设计自调节机制: 用户在构建一个新系统/组织/流程,需要提前内置制约机制,防止某个环节的亢盛失控。
- 单边推进后的反弹: 持续朝一个方向用力之后出现了反弹(团队倦怠、市场反噬、系统崩溃),用户需要理解"为什么会这样"并设计承制。
语言信号 (用户的话里出现这些就应激活)
- "越用力越糟糕"
- "物极必反"
- "用力过猛反而坏事"
- "需要引入制衡/制约"
- "这个趋势太猛了,会不会过热?"
- "单方面推太远了,需要拉回来"
- "系统缺乏自我调节机制"
与相邻 skill 的区分
- 与
zheng-xie-assessment的区别: 亢害承制是发现"亢盛→引入制约"的调控动作,正邪虚实是判断"虚(不足)还是实(过盛)"的诊断动作。前者是"做了什么",后者是"判断是什么"。两者经常串联使用:先用正邪虚实判断出"实(亢盛)",再用亢害承制来"引入承制"。 - 与
cascade-prediction的区别: 传变预测是"问题沿链条传播到下游",亢害承制是"亢盛力量唤起制约力量"。前者是单向传播,后者是双向对抗。
E — 可执行步骤 (Execution)
当 skill 被激活后, agent 应按以下步骤执行:
- 识别哪个力量正在亢盛
- 观察系统中哪个指标、行为、趋势、力量正在持续走高、过度膨胀、失去节制。
- 判断亢盛的程度:是"正常范围内的旺盛"还是"已经超出平衡的亢盛"?
- 完成标准: 明确标注"亢盛力量是什么"以及"亢盛的具体表现"。
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 153 lines · 126 tokens per session scan A 424006609863
negative-feedback is a skill published in the GitHub repository dhicoc/wuyun-liuqi-skills (42 stars, last pushed 26d ago), licensed MIT. It adds 126 tokens to every session and 2,813 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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