Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/diillson/chatcli/web-gamesnpx skills add diillson/chatcli --skill web-gamesgit clone --depth 1 https://github.com/diillson/chatcliWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00020 | $0.00788 |
| Opus 5 | $0.00010 | $0.00394 |
| Sonnet 5 | $0.00004 | $0.00158 |
| Haiku 4.5 | $0.00002 | $0.00079 |
Grade A, and why
web-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
97% identical to web-games — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 151 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Web Browser Game Development
Framework selection and browser-specific principles.
1. Framework Selection
Decision Tree
What type of game?
│
├── 2D Game
│ ├── Full game engine features? → Phaser
│ └── Raw rendering power? → PixiJS
│
├── 3D Game
│ ├── Full engine (physics, XR)? → Babylon.js
│ └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
└── Custom → Raw Canvas/WebGL
Comparison (2025)
| Framework | Type | Best For |
|---|---|---|
| Phaser 4 | 2D | Full game features |
| PixiJS 8 | 2D | Rendering, UI |
| Three.js | 3D | Visualizations, lightweight |
| Babylon.js 7 | 3D | Full engine, XR |
2. WebGPU Adoption
Browser Support (2025)
| Browser | Support |
|---|---|
| Chrome | ✅ Since v113 |
| Edge | ✅ Since v113 |
| Firefox | ✅ Since v131 |
| Safari | ✅ Since 18.0 |
| Total | ~73% global |
Decision
- New projects: Use WebGPU with WebGL fallback
- Legacy support: Start with WebGL
- Feature detection: Check
navigator.gpu
3. Performance Principles
Browser Constraints
| Constraint | Strategy |
|---|---|
| No local file access | Asset bundling, CDN |
| Tab throttling | Pause when hidden |
| Mobile data limits | Compress assets |
| Audio autoplay | Require user interaction |
Optimization Priority
- Asset compression - KTX2, Draco, WebP
- Lazy loading - Load on demand
- Object pooling - Avoid GC
- Draw call batching - Reduce state changes
- Web Workers - Offload heavy computation
4. Asset Strategy
Compression Formats
| Type | Format |
|---|---|
| Textures | KTX2 + Basis Universal |
| Audio | WebM/Opus (fallback: MP3) |
| 3D Models | glTF + Draco/Meshopt |
Loading Strategy
| Phase | Load |
|---|---|
| Startup | Core assets, <2MB |
| Gameplay | Stream on demand |
| Background | Prefetch next level |
5. PWA for Games
Benefits
- Offline play
- Install to home screen
- Full screen mode
- Push notifications
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 151 lines · 20 tokens per session scan A 1213dbf108ac
web-games is a skill published in the GitHub repository diillson/chatcli (89 stars, last pushed 3d ago), licensed Apache-2.0. It adds 20 tokens to every session and 788 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to web-games, differing in 4 lines, and is treated as a copy.
Other skills, from other repositories
pptx
从论文、大纲或结构化文本生成 PowerPoint (.pptx) 演示文稿。Use when 用户需要把一篇论文/文章/大纲做成幻灯片、slides、演示文稿、PPT、deck。Don't use when 只需纯文本总结、生成 Word/PDF、或修改已有 pptx 的单个像素级样式。.
ai-style
当任务是用中文撰写或改写面向读者的文案(产品发布稿、公众号文章、邮件、README 等), 或用户反馈文字「AI 味太重」「不像人写的」时,加载本 Skill。.
curly-quote-sft
Skill "curly-quote-sft" from bojieli/ai-agent-book, covering 中文技术文档符号与引用规范, 何时加载, 符号定义, 决策优先级 and 正反例约束.
writing
将共享历史中的已验证事实和计算结果整理成符合受众、格式与长度约束的成稿。.
develop-web-game
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with rendergametotext.
simplemem-skill
Store and retrieve conversation memories across sessions. Use when asked to 'remember this', 'save conversation', 'add to memory', 'what did we discuss about...', 'query memories', or 'import chat history'. Also use proactively to preserve important dialogue context and decisions.