flutter-deactivate-setstate-during-build

flutter-deactivate-setstate-during-build is a skill for Claude Code, Codex from divinevideo/divine-mobile. It costs 100 tokens per session (836 once invoked), scanned A, original, MPL-2.0.

A Flutter troubleshooting guide for errors caused when a widget changes state while Flutter is building or removing it. Widgets are the building blocks of Flutter screens, and deactivate runs as a widget leaves the screen.

In plain words
What is it for?
Use it when pausing or stopping video or audio during navigation triggers a setState or markNeedsBuild error, by deferring the operation until after the current frame.
Why use it?
It prevents synchronous notifications from media controllers or other listeners from conflicting with Flutter's screen-update process.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; installed under .agents/ (shared by several agents).

Good fit Use it when pausing or stopping video or audio during navigation triggers a setState or markNeedsBuild error, by deferring the operation until after the current frame.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add divinevideo/divine-mobile --skill flutter-deactivate-setstate-during-build
Clone the repo
git clone --depth 1 https://github.com/divinevideo/divine-mobile

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for flutter-deactivate-setstate-during-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build/github.svg)](https://agentmods.dev/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build)
Your own site
<a href="https://agentmods.dev/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build"><img src="https://agentmods.dev/badge/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for flutter-deactivate-setstate-during-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build"><img src="https://agentmods.dev/badge/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 836 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00100 $0.00836
Opus 5.5 $0.00040 $0.00334
Sonnet 5.5 $0.00020 $0.00167
Haiku 4.5 $0.00010 $0.00084

Measured 1mo ago against content hash 7393078b5667, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

flutter-deactivate-setstate-during-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/flutter-deactivate-setstate-during-build/SKILL.md · 110 lines

How it starts

The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Flutter: setState During Build from deactivate()

Problem

When navigating away from a screen, calling methods like VideoPlayerController.pause() in deactivate() triggers setState() or markNeedsBuild() called during build because the controller notifies its listeners synchronously during widget tree teardown.

Context / Trigger Conditions

  • Error: setState() or markNeedsBuild() called during build
  • Stack trace includes:
    • YourWidget.deactivate
    • VideoPlayerController.pause (or similar)
    • ChangeNotifier.notifyListeners
    • ValueListenableBuilder._valueChanged
  • Widget using ValueListenableBuilder<VideoPlayerValue> or similar
  • Trying to pause/stop media playback when navigating away

Solution

Defer the state-modifying operation to after the current frame:

@override
void deactivate() {
  // Capture controller reference while ref/context is still valid
  final controller = _getController();

  // Defer pause to after current frame
  if (controller != null && controller.value.isPlaying) {
    WidgetsBinding.instance.addPostFrameCallback((_) {
      if (controller.value.isPlaying) {
        controller.pause();
      }
    });
  }

  super.deactivate();
}

Key Insights

  1. Why deactivate() is problematic: It's called during the widget tree teardown phase, which is part of the build process. Any synchronous notification to listeners will trigger rebuilds during build.

  2. Why dispose() doesn't have this issue: By dispose(), the widget is fully unmounted and listeners are typically already removed.

  3. Capture references early: Get controller/state references before the async gap since ref, context, or other widget state may become invalid.

  4. Guard against double-execution: Check isPlaying again in the callback since state may have changed.

Verification

  • Navigate away from the screen multiple times
  • No error in console
  • Video/audio properly pauses when leaving

Example: Full Implementation

Read the full file on GitHub · 110 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 110 lines · 100 tokens per session scan A 7393078b5667

Subscribe to this mod's changes

flutter-deactivate-setstate-during-build is a skill published in the GitHub repository divinevideo/divine-mobile (264 stars, last pushed today), licensed MPL-2.0. It adds 100 tokens to every session and 836 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

orca-emulator-android

Android device and emulator control from inside Orca over adb, with the live device view in Orca's emulator pane. Use when driving an adb-connected emulator or phone on Windows, Linux, or macOS: booting AVDs, taps, swipes, typing, hardware buttons, rotation, app install and launch, runtime permissions, the…

stablyai/orca · 102 tokens

glance-canonical-layouts

Use this skill to create home screen widgets using Jetpack Glance Canonical Layouts from the Android Platform Samples project, or when asked to implement standard widget layout patterns (including Check List, Image Grid, Snap Scrolling, and Standard Toolbar).

android/skills · 56 tokens

android-tombstone-symbolication

Symbolicate the .NET runtime frames in an Android tombstone file. Extracts BuildIds and PC offsets from the native backtrace, downloads debug symbols from the Microsoft symbol server, and runs llvm-symbolizer to produce function names with source file and line numbers. USE FOR triaging a .NET MAUI or Mono Android app…

dotnet/skills · 176 tokens

dogfood

Systematically explore and test a mobile app on iOS/Android with agent-device to find bugs, UX issues, and other problems. Use when asked to dogfood, QA, exploratory test, find issues, bug hunt, or test this app on mobile.

callstack/agent-device · 55 tokens

winapp-maui

Package and sign .NET MAUI Windows apps with winapp: publish the Windows head first, then point packaging at the resolved resizetizer manifest. Use for a MAUI MSIX or signed unpackaged build, MAUI packaging in CI, or 'manifest contains unresolved placeholders' errors from winapp package.

microsoft/winappCli · 68 tokens

apple-search-ads

When the user wants to set up, optimize, or scale Apple Search Ads (ASA) campaigns — including keyword bidding, match types, campaign structure, Creative Product Sets, CPP routing, and ROAS optimization. Use when the user mentions "Apple Search Ads", "ASA", "Search Ads", "Search tab ads", "Today tab ads", "CPT"…

Eronred/aso-skills · 127 tokens