Borrowing it
Nothing to install: this file belongs to divinevideo/divine-mobile. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/divinevideo/divine-mobile/main/.agents/skills/flutter-deactivate-setstate-during-build/SKILL.mdgit clone --depth 1 https://github.com/divinevideo/divine-mobileWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build)<a href="https://agentmods.dev/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build"><img src="https://agentmods.dev/badge/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build"><img src="https://agentmods.dev/badge/skills/divinevideo/divine-mobile/flutter-deactivate-setstate-during-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00100 | $0.00836 |
| Opus 5 | $0.00050 | $0.00418 |
| Sonnet 5 | $0.00020 | $0.00167 |
| Haiku 4.5 | $0.00010 | $0.00084 |
Grade A, and why
flutter-deactivate-setstate-during-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Flutter: setState During Build from deactivate()
Problem
When navigating away from a screen, calling methods like VideoPlayerController.pause() in
deactivate() triggers setState() or markNeedsBuild() called during build because the
controller notifies its listeners synchronously during widget tree teardown.
Context / Trigger Conditions
- Error:
setState() or markNeedsBuild() called during build - Stack trace includes:
YourWidget.deactivateVideoPlayerController.pause(or similar)ChangeNotifier.notifyListenersValueListenableBuilder._valueChanged
- Widget using
ValueListenableBuilder<VideoPlayerValue>or similar - Trying to pause/stop media playback when navigating away
Solution
Defer the state-modifying operation to after the current frame:
@override
void deactivate() {
// Capture controller reference while ref/context is still valid
final controller = _getController();
// Defer pause to after current frame
if (controller != null && controller.value.isPlaying) {
WidgetsBinding.instance.addPostFrameCallback((_) {
if (controller.value.isPlaying) {
controller.pause();
}
});
}
super.deactivate();
}
Key Insights
-
Why deactivate() is problematic: It's called during the widget tree teardown phase, which is part of the build process. Any synchronous notification to listeners will trigger rebuilds during build.
-
Why dispose() doesn't have this issue: By
dispose(), the widget is fully unmounted and listeners are typically already removed. -
Capture references early: Get controller/state references before the async gap since
ref,context, or other widget state may become invalid. -
Guard against double-execution: Check
isPlayingagain in the callback since state may have changed.
Verification
- Navigate away from the screen multiple times
- No error in console
- Video/audio properly pauses when leaving
Example: Full Implementation
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 110 lines · 100 tokens per session scan A 7393078b5667
flutter-deactivate-setstate-during-build is a skill published in the GitHub repository divinevideo/divine-mobile (265 stars, last pushed today), licensed MPL-2.0. It adds 100 tokens to every session and 836 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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