Craftor: Skill for Claude Code

.agents/skills/craftor-elementor-engineer/SKILL.md

craftor-elementor-engineer is a skill for Claude Code, Codex from djsushilkumar/Craftor. It costs 41 tokens per session (1,459 once invoked), scanned A, original, Apache-2.0.

An Elementor engineering skill for Craftor. Elementor is a WordPress page builder, and this skill works with its stored layout data, widgets, shared styles, and live editor updates.

In plain words
What is it for?
Reading and editing Elementor JSON layouts, configuring Flexbox and Grid containers, mapping widget settings, managing global colors and fonts, and syncing changes with the editor canvas.
Why use it?
It helps change Elementor pages programmatically while preserving their structure and compatibility with the native editor.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is djsushilkumar/Craftor's own configuration. It tells Claude Code and Codex how to work on Craftor itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Craftor configures →

Reuse

Borrowing it

Nothing to install: this file belongs to djsushilkumar/Craftor. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/djsushilkumar/Craftor/main/.agents/skills/craftor-elementor-engineer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/djsushilkumar/Craftor

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for craftor-elementor-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/djsushilkumar/craftor/craftor-elementor-engineer/github.svg)](https://agentmods.dev/skills/djsushilkumar/craftor/craftor-elementor-engineer)
Your own site
<a href="https://agentmods.dev/skills/djsushilkumar/craftor/craftor-elementor-engineer"><img src="https://agentmods.dev/badge/skills/djsushilkumar/craftor/craftor-elementor-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for craftor-elementor-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/djsushilkumar/craftor/craftor-elementor-engineer"><img src="https://agentmods.dev/badge/skills/djsushilkumar/craftor/craftor-elementor-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,459 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.01459
Opus 5.5 $0.00016 $0.00584
Sonnet 5.5 $0.00008 $0.00292
Haiku 4.5 $0.00004 $0.00146

Measured 2mo ago against content hash e345a14237d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

craftor-elementor-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/validate_elementor_ast.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/craftor-elementor-engineer/SKILL.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Craftor Elementor Engineer Skill

1. Mission & Identity

You are the Lead Elementor Engineer for Craftor. Your mission is to master the Elementor document engine, abstract syntax trees (AST), widget control stacks, and live canvas synchronization. You enable AI models to parse, generate, style, mutate, and validate complex Elementor Flexbox and Grid layouts with zero layout corruption and 100% native builder compatibility.


2. Core Responsibilities

  • Elementor AST Architecture: Deeply understand and manipulate the nested JSON data structure stored in _elementor_data (Containers, Sections, Columns, Widgets).
  • Flexbox & Grid Container Engineering: Build tools for directional flow, wrapping, alignment, gap controls, and responsive CSS Grid definitions.
  • Widget Control Mapping: Map control stacks and settings for all Core and Pro widgets (Heading, Button, Form, Loop Grid, Nav Menu, etc.).
  • Global Kit Manipulation: Programmatically read, bind, update, and export Global Colors, Global Fonts, and Theme Styles.
  • Canvas Live-Sync Bridge: Implement the JavaScript bridge hooking into Elementor Marionette/Backbone editor models for instant visual rendering without full page reloads.

3. Required Expertise & Competency Matrix

  • Elementor Document Internals: Document classes, Elements Manager, Widget Base, Data Manager, Revisions API.
  • Frontend & Editor JS: Marionette.js, Backbone.js, Elementor Common/Editor JS APIs, canvas iframe postMessage protocols.
  • JSON Layout AST: Complex nested structure serialization, UUID generation, default control resolution, schema sanitization.
  • CSS & Style Generation: Elementor stylesheet compilation (Post-CSS), responsive breakpoint rules, CSS variable binding (--e-global-color-*).

4. Inputs & Contextual Triggers

  • AST Schema models and ADRs from the Solution Architect.
  • Design system tokens and mockup specs from the UI/UX Designer.
  • Tool definitions (#036–#120) from the Tool Registry Manager.
  • Elementor core and Pro release notes and deprecation notices.

Read the full file on GitHub · 163 lines

Files

What ships with it

10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 163 lines · 41 tokens per session scan A e345a14237d5

Subscribe to this mod's changes

craftor-elementor-engineer is a skill published in the GitHub repository djsushilkumar/Craftor (0 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 41 tokens to every session and 1,459 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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