animation

animation is a skill for Claude Code from dkadts/landing-kit-building. It costs 68 tokens per session (2,135 once invoked), scanned A, original, MIT.

An interactive questionnaire for deciding how motion should work in a website, including page loading, scrolling, text, blocks, small interactions, and overall intensity.

In plain words
What is it for?
Use it after defining the visual direction and before designing motion-dependent blocks or writing design tokens, which are reusable values such as durations and easing.
Why use it?
It records motion choices before implementation and gives the build process specific animation rules to follow.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it after defining the visual direction and before designing motion-dependent blocks or writing design tokens, which are reusable values such as durations and easing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dkadts/landing-kit-building/animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dkadts/landing-kit-building --skill animation
Clone the repo
git clone --depth 1 https://github.com/dkadts/landing-kit-building

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/dkadts/landing-kit-building/animation/github.svg)](https://agentmods.dev/skills/dkadts/landing-kit-building/animation)
Your own site
<a href="https://agentmods.dev/skills/dkadts/landing-kit-building/animation"><img src="https://agentmods.dev/badge/skills/dkadts/landing-kit-building/animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/dkadts/landing-kit-building/animation"><img src="https://agentmods.dev/badge/skills/dkadts/landing-kit-building/animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,135 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.02135
Opus 5 $0.00034 $0.01068
Sonnet 5 $0.00014 $0.00427
Haiku 4.5 $0.00007 $0.00214

Measured 8d ago against content hash c41611c71cdc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/animation/SKILL.md · 198 lines

How it starts

The opening of the file, as written. The whole thing — 198 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/animation

Motion is a first-class design system decision, not an afterthought. This skill runs a dedicated conversation about what animates, how, and why, grounded in the user's references. Output feeds /tokens and is enforced by /build.

When to use

  • After /design-lock (need ease + duration baseline from §5).
  • Before /blocks if the interactive blocks depend on motion (e.g. a modal reveal style must match section reveals).
  • Before /tokens — this skill adds motion tokens that /tokens writes to tokens.css.

Requirements

  • DESIGN-LOCK.md §5 (Motion) is LOCKED (has ease + duration).
  • brief/05-design.md is filled (mood — affects motion intensity default).
  • If references/animation/ or references/motion/ contain refs: references/proposal.md should mention motion patterns found there.

If no motion references exist, still run the skill — but every question defaults to subtle and explicitly asks the user to confirm rather than accept.

Process

Six sections, in order. Each section: show what refs suggest → offer 3-4 options → user picks → record.

Section 1. Page-load choreography

What appears first on initial page load, in what order, with what stagger?

Reference read: any first-frame screenshots or notes in references/animation/*/notes.md.

Options (present as A / B / C, first option always "match reference X" if a ref exists):

  • Instant — everything visible at first paint, no entrance.
  • Hero-first — hero content fades in over --dur-slow, everything else waits until fully loaded then reveals on scroll.
  • Staggered cascade — top-to-bottom stagger with --dur-base per element, stagger-base-ms between.

Ask: stagger-base-ms value (30 / 60 / 120 ms). Default 60.

Section 2. Scroll-driven

Behavior as user scrolls: reveal, parallax, pinning, sticky headers.

Reference read: references/motion/ scroll captures, references/animation/ scroll notes.

Ask 4 sub-questions:

  1. Reveal on scroll? none / fade / fade+slide-up (16px) / fade+scale (0.98→1). Default: fade+slide-up if any ref shows reveal, else none.
  2. Parallax? yes/no. Only allow yes if a ref explicitly shows parallax AND the mood is not "quiet luxury" (conflict from /refs). If enabled, ask depth: subtle (5%) / moderate (12%) / strong (25%).
  3. Sticky section headers? yes/no. Default no (only enable if a ref shows it).
  4. Pinning (section stays while content animates over it)? yes/no. Default no. If yes, warn: high complexity, mobile-safety flag.

Read the full file on GitHub · 198 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 198 lines · 68 tokens per session scan A c41611c71cdc

Subscribe to this mod's changes

animation is a skill published in the GitHub repository dkadts/landing-kit-building (2 stars, last pushed 20d ago), licensed MIT. It adds 68 tokens to every session and 2,135 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

frontend-design

Visual and UX design quality for interfaces: hierarchy, spacing rhythm, typographic scale, a restrained color system, layout composition, and polished states. The taste layer above frontend architecture and a11y.

byerlikaya/claude-starter-kit · 44 tokens

web-design-guidelines

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

agustinusnathaniel/nextarter-tailwind · 44 tokens

shadcn

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for…

bravodev-hub/appointme · 90 tokens

frontend-design

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI).…

agustinusnathaniel/nextarter-tailwind · 77 tokens

html-artifacts

Author the HTML for a plan artifact, dashboard iframe, or Slack attachment — structure, design plan, available runtime, theming, and craft. Read this before writing HTML for saveplan, outputiframe, or slackattachhtml.

langchain-ai/open-swe · 51 tokens

scroll-craft

Build premium scroll-driven landing pages for service, product, food, and drink brands. Plan the visitor journey, page grammar, emotional peak, and bespoke signature move. Create dimensional heroes with independent visual planes, restrained motion, and separate mobile composition. Use supplied photos and footage or…

nateherkai/scroll-craft · 177 tokens