creative-polish

creative-polish is a skill for Claude Code, Codex from DKeken/codex-skills-alternative. It costs 91 tokens per session (960 once invoked), scanned A, original, MIT.

A finishing step for an already-selected image. It cleans up visible defects, improves composition and colour, sharpens text, and adapts the image to the required size or shape.

In plain words
What is it for?
Use it to finalise a selected campaign or product image, fix visual artefacts, correct layout or colour issues, and prepare the asset for its intended use.
Why use it?
It addresses the small problems that keep a chosen draft from being ready to publish. It also helps fit the image to a final delivery specification.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is before: ./creative/shot/hero-34.png after: ./creative/polish/hero-final.png.

Good fit Use it to finalise a selected campaign or product image, fix visual artefacts, correct layout or colour issues, and prepare the asset for its intended use.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/DKeken/codex-skills-alternative
agentmods
npx agentmods add skills/dkeken/codex-skills-alternative/creative-polish

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for creative-polish

README.md
[![agentmods](https://agentmods.dev/badge/skills/dkeken/codex-skills-alternative/creative-polish/github.svg)](https://agentmods.dev/skills/dkeken/codex-skills-alternative/creative-polish)
Your own site
<a href="https://agentmods.dev/skills/dkeken/codex-skills-alternative/creative-polish"><img src="https://agentmods.dev/badge/skills/dkeken/codex-skills-alternative/creative-polish/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for creative-polish

Your own site · 80×15
<a href="https://agentmods.dev/skills/dkeken/codex-skills-alternative/creative-polish"><img src="https://agentmods.dev/badge/skills/dkeken/codex-skills-alternative/creative-polish.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 960 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.00960
Opus 5 $0.00046 $0.00480
Sonnet 5 $0.00018 $0.00192
Haiku 4.5 $0.00009 $0.00096

Measured 9d ago against content hash da85e4e9a2a7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

creative-polish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/creative-polish/SKILL.md · 62 lines

How it starts

The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Creative — Generative Polish

Turn a selected draft into a final, production-ready asset. This is the LAST stage — it only runs on an already-chosen visual. Polishing before a concept is locked wastes effort; this skill assumes the creative direction is settled and now it's about execution quality.

When to use

  • A concept has been chosen (from explore/scene/shot/ads/offer) and needs finishing.
  • An image has fixable flaws: artifacts, bad hands/text, off composition, wrong aspect.
  • Conforming a winner to final delivery specs (size, ratio, color).

When NOT to use

  • The concept isn't locked yet — polishing many candidates is wasteful; lock first.
  • You need new concepts → the relevant explorer skill.
  • The image is fundamentally wrong (bad composition at the core) — regenerate upstream instead of patching.

Inputs (ask only what's missing)

  • The selected source image (path or reference).
  • Target spec: final aspect/size, where it'll be used, brand constraints.
  • What to improve — specific issues, or run a full pass.

Workflow

  1. Diagnose the source. List concrete issues: artifacts, extra fingers/garbled text, composition imbalance, color cast, soft focus, wrong aspect, distracting background.
  2. Decide per issue: edit (inpaint/region fix via an image-edit tool) when only a region is wrong — it keeps the rest stable; regenerate (re-prompt with stronger constraints + source as reference) when the issue is structural.
  3. Apply passes in order: structural fixes → composition/crop → color grade → text legibility → final sharpen/export. Save iterations to ./creative/polish/<NN>.png so you can roll back.
  4. Conform to final aspect/size for the target medium.
  5. Show before/after and confirm it meets spec.

Worked example

Source: chosen hero from creative-shot, but has a duplicated keycap, blurry legend text, slightly cool cast, and is 1:1 but the hero slot needs 16:9.

issues: [duplicated keycap top-row] [legend text soft] [too cool ~-300K] [need 1792x1024]
passes:
 1. edit (inpaint): remove duplicate keycap, rebuild row — region fix, rest untouched
 2. regen-region: sharpen legend text, pass exact legends verbatim
 3. grade: warm +250K, lift shadows slightly
 4. crop/extend to 1792x1024 (outpaint left/right of product)
before: ./creative/shot/hero-34.png   after: ./creative/polish/hero-final.png
verify: keycaps correct, text crisp, neutral-warm, 1792x1024 ✓

Read the full file on GitHub · 62 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 62 lines · 91 tokens per session scan A da85e4e9a2a7

Subscribe to this mod's changes

creative-polish is a skill published in the GitHub repository DKeken/codex-skills-alternative (15 stars, last pushed 3mo ago), licensed MIT. It adds 91 tokens to every session and 960 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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