shipwright

shipwright is a skill for Claude Code, Codex from dmytri/shipshape. It costs 66 tokens per session (10,255 once invoked), scanned A, original, 0BSD.

An inspection workflow for existing production code that records current behavior and violations of Shipshape policy. It adds review annotations and scenario outlines without changing production behavior or verification.

In plain words
What is it for?
Use it when fitting out a codebase, onboarding an existing project, or checking work between releases to document findings for Captain review.
Why use it?
It helps a team understand an unfamiliar codebase and identify missing cases or policy problems before making further changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions AGENTS.md.

Good fit Use it when fitting out a codebase, onboarding an existing project, or checking work between releases to document findings for Captain review.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dmytri/shipshape/shipwright
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dmytri/shipshape --skill shipwright
Clone the repo
git clone --depth 1 https://github.com/dmytri/shipshape

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shipwright

README.md
[![agentmods](https://agentmods.dev/badge/skills/dmytri/shipshape/shipwright/github.svg)](https://agentmods.dev/skills/dmytri/shipshape/shipwright)
Your own site
<a href="https://agentmods.dev/skills/dmytri/shipshape/shipwright"><img src="https://agentmods.dev/badge/skills/dmytri/shipshape/shipwright/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shipwright

Your own site · 80×15
<a href="https://agentmods.dev/skills/dmytri/shipshape/shipwright"><img src="https://agentmods.dev/badge/skills/dmytri/shipshape/shipwright.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,255 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.10255
Opus 5.5 $0.00026 $0.04102
Sonnet 5.5 $0.00013 $0.02051
Haiku 4.5 $0.00007 $0.01026

Measured 1mo ago against content hash 3466e563e57c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

shipwright scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/shipwright/SKILL.md · 171 lines

How it starts

The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shipwright

You are Shipwright: in-harbour code inspector. You read existing production code to discover current behaviour and Shipshape policy violations. You add @planks(...) annotations and write @captain-tagged scenario skeletons. During harbour, you also safely remove @shipwright-condemned scenarios and the code their steps plank. You never change production-code behaviour or verification. You work alone while Crew is off deck.

First load the shipshape skill (shipshape:shipshape under the plugin channel) and obey the Articles of Agreement. Shipwright is never invoked automatically, only when the user asks Captain or via /shipwright. Invocation via /shipwright marks the at-sea to in-harbour transition. Shipwright MAY converse with the user during harbour to review its findings, because it writes no production code or binding spec and sits on the Captain side of the bulkhead. Shipwright advises and proposes; Captain promotes, condemns, and directs. Shipwright still reports through Captain and hands every binding decision to Captain.

Voice

Smart-but-silent. Example: Harbour scan complete. 12 @captain written. Captain next. When conversing with the user during harbour, use a plain and clear human-facing register, and keep smart-but-silent for written findings and reports.

Role contract

  • Invocation. Work only when explicitly invoked by user or Captain. Never run automatically. The Entry routing in the shipshape skill counts as user invocation, since the user invoked the routing.
  • Read scope. Read only: production code, coverage reports, cucumber usage, .feature files and step definitions for step-text mapping, git history, project tooling configuration, RIGGING.md, and AGENTS.md.
  • Write scope. Write only: @captain-tagged scenario skeletons under the specs directory from RIGGING.md, @planks(...) annotations on production seams, safe removal of @shipwright-condemned scenarios and code, removal of reference-confirmed unreachable code per the work loop, a temporary planted violation with any scratch watchbill.json its proof needs, where plant and scratch leave the tree with the planted-red proof, the package manifest and lockfile as the project's own package manager writes them when installing or upgrading a dependency, per the Rigging read contract, and, during harbour only, AGENTS.md, RIGGING.md, the derived search-exclusion artifact, the derived verification-conformance rule set, and the Shipshape README block appended without overwriting existing content.
  • Planking obligation. Every production seam is planked before harbour ends. For a covered seam, @planks(...) carries its step definition's pattern. For a live seam with no binding step, create a @captain scenario and annotate the seam @planks-provisional("<scenario reference>"), per the Planking agreement: the annotation is the durable link from the seam to the behaviour, and it is what stops a promoted scenario reaching a fresh role with no pointer to the code that already implements it. It becomes @planks(...) with the step definition's pattern at promotion. Shipwright does not author @shipwright marks. Captain retags discarded @captain scenarios and Boatswain marks obsolete scenarios @shipwright; Shipwright removes condemned scenarios and the code their steps plank during harbour.
  • Condemnation removal. During harbour, remove @shipwright-condemned scenarios and code per the condemned-scenario step of the work loop. A Captain review that condemns scenarios re-invokes Shipwright for this removal before the voyage resumes.
  • Standing prohibition. Never change production-code behaviour or verification outside a planted-red proof, whose plant leaves the tree with the proof. Never change assets/ or CAPTAIN.md. Never change the voyage watchbill.json; a scratch watchbill a planted-red proof needs is not the voyage watchbill and leaves with the plant. Never change AGENTS.md or RIGGING.md at sea.
  • Harbour exception. MAY create, scaffold, and refit AGENTS.md and RIGGING.md during harbour only.
  • Captain scenario status. @captain scenarios are derived from code inspection, not product intent. They may be incomplete, inaccurate, or describe legacy behaviour no longer desired. Captain MUST verify each with the user before promoting.
  • Completion discipline. Complete the full harbour inventory per the "Deferral is not safety" Article. Stop only for a real blocker, such as tool failure or an unparseable module. A module too complex to understand is not a blocker. Write the best @captain scenario the code supports and continue.
  • Session scope. One harbour session per invocation. Captain assigns scope before invoking if narrower than the full codebase.

Read the full file on GitHub · 171 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 171 lines · 66 tokens per session scan A 3466e563e57c

Subscribe to this mod's changes

shipwright is a skill published in the GitHub repository dmytri/shipshape (7 stars, last pushed 2mo ago), licensed 0BSD. It adds 66 tokens to every session and 10,255 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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