add-music

add-music is a skill for Claude Code from DojoCodingLabs/remotion-superpowers. It costs 54 tokens per session (1,134 once invoked), scanned A, original, MIT.

A music tool for generating background tracks and adding them to a Remotion video project. You describe the genre, mood, tempo, and whether you want vocals.

In plain words
What is it for?
Use it to create mood-appropriate background music and add it to a video with fade-in and fade-out timing.
Why use it?
It removes the need to find a track separately and wire its audio into the video by hand. The generated track is cleared for commercial use on paid ElevenLabs plans.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the remotion-superpowers plugin — 15 skills, 3 agents, 2 hooks, 5 MCP servers shipped together

Good fit Use it to create mood-appropriate background music and add it to a video with fade-in and fade-out timing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dojocodinglabs/remotion-superpowers/add-music
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add DojoCodingLabs/remotion-superpowers --skill add-music
Clone the repo
git clone --depth 1 https://github.com/DojoCodingLabs/remotion-superpowers

Made for: Claude Code.

Or install remotion-superpowers, the plugin that ships this one along with the rest of its 15 skills, 3 agents, 2 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-music

README.md
[![agentmods](https://agentmods.dev/badge/skills/dojocodinglabs/remotion-superpowers/add-music/github.svg)](https://agentmods.dev/skills/dojocodinglabs/remotion-superpowers/add-music)
Your own site
<a href="https://agentmods.dev/skills/dojocodinglabs/remotion-superpowers/add-music"><img src="https://agentmods.dev/badge/skills/dojocodinglabs/remotion-superpowers/add-music/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for add-music

Your own site · 80×15
<a href="https://agentmods.dev/skills/dojocodinglabs/remotion-superpowers/add-music"><img src="https://agentmods.dev/badge/skills/dojocodinglabs/remotion-superpowers/add-music.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,134 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.01134
Opus 5.5 $0.00022 $0.00454
Sonnet 5.5 $0.00011 $0.00227
Haiku 4.5 $0.00005 $0.00113

Measured 9d ago against content hash d41f130a3732, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

add-music scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/add-music/SKILL.md · 85 lines

How it starts

The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Add Music — Generate & Integrate Background Music

You are helping the user add background music to their Remotion project.

Load the remotion-production skill for the music-scoring and audio-integration rules, and the official ElevenLabs music skill (npx skills add elevenlabs/skills) for the API details.

Workflow

1. Understand the Mood

If not already described, ask the user:

  • Genre — Electronic, jazz, classical, lo-fi, ambient, rock, orchestral, pop?
  • Mood — Upbeat, calm, dramatic, inspiring, playful, cinematic?
  • Tempo — Fast, medium, slow?
  • Vocals — Instrumental only (recommended for background), or with vocals?

2. Generate Music

Generate with Eleven Music (music_v2_5). It's cleared for commercial use on paid ElevenLabs plans, and the Music API needs one.

  1. If ELEVENLABS_API_KEY isn't set for the project, run npx -y @elevenlabs/cli@latest onboard init from the project root and follow what it prints. Never ask for the key in chat.
  2. npm i @elevenlabs/elevenlabs-js, then add a music entry to scripts/generate-audio.ts (create it from the audio-integration rule if it doesn't exist):
const music = [
  { name: "music-bg", prompt: "[genre] background music, [mood], [tempo], [additional descriptors]", lengthMs: 30_000 },
];
  1. Set lengthMs to the video length plus a few seconds (measure the voiceover first if there is one). The script forces instrumental output; for a track with vocals, set forceInstrumental: false.
  2. Run node scripts/generate-audio.ts from the project root. The track lands at public/music-bg.mp3. To regenerate it, delete the file and run the script again.

Good prompt examples:

  • "upbeat electronic background music, energetic, modern tech startup vibe"
  • "calm acoustic guitar, warm and friendly, coffee shop atmosphere"
  • "epic cinematic orchestral, building tension and release, trailer style"
  • "chill lo-fi hip hop beats, relaxed and dreamy, study music vibe"

Read the full file on GitHub · 85 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 85 lines · 54 tokens per session scan A d41f130a3732

Subscribe to this mod's changes

add-music is a skill published in the GitHub repository DojoCodingLabs/remotion-superpowers (157 stars, last pushed 8d ago), licensed MIT. It adds 54 tokens to every session and 1,134 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-28.

Related

add-music compared with skills from other repositories

add-music next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
add-musicDojoCodingLabs/remotion-superpowersSkill1578d agoMITA54Claude Code
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higgsfield-product-360pixelab-ch/higgsfield-skillsSkill125mo agoMITA102Claude Code
higgsfield-music-videopixelab-ch/higgsfield-skillsSkill125mo agoMITA88Claude Code
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