add-transitions

add-transitions is a skill for Claude Code from DojoCodingLabs/remotion-superpowers. It costs 39 tokens per session (1,076 once invoked), scanned A, original, MIT.

A workflow for adding scene transitions to a Remotion video, such as fades, slides, wipes, flips, clock wipes, and light-leak overlays. Remotion is a tool for building videos with code.

In plain words
What is it for?
Use it to replace hard cuts with animated transitions between video scenes, using spring-based or linear timing.
Why use it?
It removes the need to calculate and implement each transition between scenes yourself. It also helps match a transition style and timing to each cut.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the remotion-superpowers plugin — 15 skills, 3 agents, 2 hooks, 5 MCP servers shipped together

Good fit Use it to replace hard cuts with animated transitions between video scenes, using spring-based or linear timing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dojocodinglabs/remotion-superpowers/add-transitions
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add DojoCodingLabs/remotion-superpowers --skill add-transitions
Clone the repo
git clone --depth 1 https://github.com/DojoCodingLabs/remotion-superpowers

Made for: Claude Code.

Or install remotion-superpowers, the plugin that ships this one along with the rest of its 15 skills, 3 agents, 2 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-transitions

README.md
[![agentmods](https://agentmods.dev/badge/skills/dojocodinglabs/remotion-superpowers/add-transitions/github.svg)](https://agentmods.dev/skills/dojocodinglabs/remotion-superpowers/add-transitions)
Your own site
<a href="https://agentmods.dev/skills/dojocodinglabs/remotion-superpowers/add-transitions"><img src="https://agentmods.dev/badge/skills/dojocodinglabs/remotion-superpowers/add-transitions/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for add-transitions

Your own site · 80×15
<a href="https://agentmods.dev/skills/dojocodinglabs/remotion-superpowers/add-transitions"><img src="https://agentmods.dev/badge/skills/dojocodinglabs/remotion-superpowers/add-transitions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,076 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.01076
Opus 5.5 $0.00016 $0.00430
Sonnet 5.5 $0.00008 $0.00215
Haiku 4.5 $0.00004 $0.00108

Measured today against content hash 3a7216cec616, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

add-transitions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/add-transitions/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Add Transitions — Scene Transition Wizard

You are helping the user add professional transitions between scenes in their Remotion composition. This skill is the Q&A and the creative call (which transition fits which cut). For the API, follow the official remotion-markup skill: transitions.md for TransitionSeries, presentations, timing, overlays and duration math, and light-leaks.md for light-leak overlays. Don't write transition code from memory.

Workflow

1. Check the Preview Is Running

Studio should already be open (npx remotion studio, or npx remotion studio --no-open with an in-app browser; open the URL it prints). If not, start it now so the user sees each transition as you add it.

2. Audit Current Scenes

Look at the current composition and identify the cut points:

grep -rlE "Sequence|TransitionSeries|Track" src/ --include="*.tsx" --include="*.ts"

List the scenes and ask where the user wants transitions. If the scenes are still a chain of <Sequence from> hard cuts, they move into <TransitionSeries> with one <TransitionSeries.Sequence> per scene, as official transitions.md shows (install @remotion/transitions with npx remotion add @remotion/transitions).

3. Choose Transition Types

Ask about the mood of each cut, then suggest:

Transition Effect Best For
fade Cross-dissolve between scenes Universal, subtle; intros, outros, time passing
slide Scene slides in from a direction Energetic, modern; lists, step-by-step, social carousels
wipe New scene wipes over old Dramatic, reveals; before/after
flip 3D card flip Playful, eye-catching; product variants, surprises
clockWipe Clock-hand reveal Creative, unique; countdowns, "later that day"
Light leak (overlay) Warm flash of light over a hard cut Cinematic energy without shortening the video; music drops, montages

Slide directions: from-left, from-right, from-top, from-bottom. Slides should follow the visual flow (reading direction, or the direction something on screen is moving).

Read the full file on GitHub · 75 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 75 lines · 39 tokens per session scan A 3a7216cec616

Subscribe to this mod's changes

add-transitions is a skill published in the GitHub repository DojoCodingLabs/remotion-superpowers (145 stars, last pushed yesterday), licensed MIT. It adds 39 tokens to every session and 1,076 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-28.

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