nothing-design

nothing-design is a skill for Claude Code from dominikmartn/nothing-design-skill. It costs 47 tokens per session (2,250 once invoked), scanned A, original, MIT.

A design system for building sparse, monochrome interfaces influenced by Swiss typography and industrial products. It defines layout, typography, spacing, colors, and dark and light modes.

In plain words
What is it for?
Use it when the user explicitly asks for Nothing-style or Nothing-design work. It guides interface layouts, font loading, color choices, spacing, and dark- or light-mode designs.
Why use it?
It gives design work a consistent visual structure and helps prevent clutter. It also makes key information and hierarchy clear without relying heavily on color or decoration.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

not rated 2.8krepo +7 5mo ago A scan Socket: passSnyk: passSkillSpector: pass 47 tokens original MIT

Good fit Use it when the user explicitly asks for Nothing-style or Nothing-design work. It guides interface layouts, font loading, color choices, spacing, and dark- or light-mode designs.

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Install with agentmods
npx agentmods add skills/dominikmartn/nothing-design-skill/nothing-design
About the project

Nothing Design Skill is a reusable Claude Code skill that guides interface generation in Nothing’s monochrome, typographic, industrial visual language. It is for producing UI in HTML/CSS, SwiftUI, or React/Tailwind, with the catalogue entry providing the design workflow.

dominikmartn/nothing-design-skill · 2,781 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dominikmartn/nothing-design-skill --skill nothing-design
Clone the repo
git clone --depth 1 https://github.com/dominikmartn/nothing-design-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for nothing-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/dominikmartn/nothing-design-skill/nothing-design/github.svg)](https://agentmods.dev/skills/dominikmartn/nothing-design-skill/nothing-design)
Your own site
<a href="https://agentmods.dev/skills/dominikmartn/nothing-design-skill/nothing-design"><img src="https://agentmods.dev/badge/skills/dominikmartn/nothing-design-skill/nothing-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for nothing-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/dominikmartn/nothing-design-skill/nothing-design"><img src="https://agentmods.dev/badge/skills/dominikmartn/nothing-design-skill/nothing-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,250 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 1 Apr 2026
  • Snyk pass 1 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.02250
Opus 5 $0.00023 $0.01125
Sonnet 5 $0.00009 $0.00450
Haiku 4.5 $0.00005 $0.00225

Measured 11d ago against content hash 64275c203179, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

nothing-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

nothing-design/SKILL.md · 178 lines

How it starts

The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Nothing-Inspired UI/UX Design System

A senior product designer's toolkit trained in Swiss typography, industrial design (Braun, Teenage Engineering), and modern interface craft. Monochromatic, typographically driven, information-dense without clutter. Dark and light mode with equal rigor.

Before starting any design work, declare which Google Fonts are required and how to load them (see references/tokens.md Section 1). Never assume fonts are already available.


1. DESIGN PHILOSOPHY

  • Subtract, don't add. Every element must earn its pixel. Default to removal.
  • Structure is ornament. Expose the grid, the data, the hierarchy itself.
  • Monochrome is the canvas. Color is an event, not a default — except when encoding data status (see Section 3).
  • Type does the heavy lifting. Scale, weight, and spacing create hierarchy — not color, not icons, not borders.
  • Both modes are first-class. Dark mode: OLED black. Light mode: warm off-white. Neither is "derived" — both get full design attention. Ask the user which mode to start with.
  • Industrial warmth. Technical and precise, but never cold. A human hand should be felt.

2. CRAFT RULES — HOW TO COMPOSE

2.1 Visual Hierarchy: The Three-Layer Rule

Every screen has exactly three layers of importance. Not two, not five. Three.

Layer What How
Primary The ONE thing the user sees first. A number, a headline, a state. Doto or Space Grotesk at display size. --text-display. 48–96px breathing room.
Secondary Supporting context. Labels, descriptions, related data. Space Grotesk at body/subheading. --text-primary. Grouped tight (8–16px) to the primary.
Tertiary Metadata, navigation, system info. Visible but never competing. Space Mono at caption/label. --text-secondary or --text-disabled. ALL CAPS. Pushed to edges or bottom.

The test: Squint at the screen. Can you still tell what's most important? If two things compete, one needs to shrink, fade, or move.

Read the full file on GitHub · 178 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 178 lines · 47 tokens per session scan A 64275c203179

Subscribe to this mod's changes

nothing-design is a skill published in the GitHub repository dominikmartn/nothing-design-skill (2,781 stars, last pushed 5mo ago), licensed MIT. It adds 47 tokens to every session and 2,250 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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