android-design-patterns

android-design-patterns is a skill for Claude Code from Dragoon0x/everything-design-taste. It costs 19 tokens per session (254 once invoked), scanned A, original, MIT.

A guide to Android interface conventions based on Material Design, Google's design system for Android apps.

In plain words
What is it for?
Use it when planning navigation, touch targets, buttons, cards, bottom sheets, feedback messages, typography, and Android-specific back-button behavior.
Why use it?
It helps developers create Android interfaces that behave and look familiar to users of the platform.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the edt plugin — 117 skills, 80 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/dragoon0x/everything-design-taste/android-design-patterns
Any agent
npx skills add Dragoon0x/everything-design-taste --skill android-design-patterns
Clone the repo
git clone --depth 1 https://github.com/Dragoon0x/everything-design-taste

Made for: Claude Code.

Or install edt, the plugin that ships this one along with the rest of its 117 skills, 80 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for android-design-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/dragoon0x/everything-design-taste/android-design-patterns.svg)](https://agentmods.dev/skills/dragoon0x/everything-design-taste/android-design-patterns)
Your own site
<a href="https://agentmods.dev/skills/dragoon0x/everything-design-taste/android-design-patterns"><img src="https://agentmods.dev/badge/skills/dragoon0x/everything-design-taste/android-design-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 254 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00254
Opus 5 $0.00010 $0.00127
Sonnet 5 $0.00004 $0.00051
Haiku 4.5 $0.00002 $0.00025

Measured 2d ago against content hash 56876b5d7a71, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

android-design-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/android-design-patterns/SKILL.md · 34 lines

What it actually says

Android Design Patterns

Material Design 3

  • Dynamic color: Color scheme derived from user's wallpaper.
  • Elevated surfaces: Tonal elevation (color shift, not just shadow).
  • Large touch targets: 48dp minimum.
  • Bottom navigation bar (3-5 destinations).
  • Navigation drawer for 5+ destinations.
  • Top app bar: title + actions + navigation icon.
  • FAB (Floating Action Button) for primary creation action.

Components

  • Cards with rounded corners (12dp radius).
  • Chips for filters and selections.
  • Bottom sheets for secondary actions.
  • Snackbars for brief feedback (bottom of screen).

Typography

  • Roboto as system font (or product-specific typeface).
  • Type scale: Display, Headline, Title, Body, Label.

Key Differences from iOS

  • Back button in navigation bar (not edge swipe).
  • FAB for primary action (iOS uses nav bar buttons).
  • Bottom sheets more common than action sheets.
  • Hardware back button support.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 34 lines · 19 tokens per session scan A 56876b5d7a71

Subscribe to this mod's changes

android-design-patterns is a skill published in the GitHub repository Dragoon0x/everything-design-taste (11 stars, last pushed 4mo ago), licensed MIT. It adds 19 tokens to every session and 254 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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