Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Dragoon0x/everything-design-taste --skill ar-vr-interfacegit clone --depth 1 https://github.com/Dragoon0x/everything-design-tasteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dragoon0x/everything-design-taste/ar-vr-interface)<a href="https://agentmods.dev/skills/dragoon0x/everything-design-taste/ar-vr-interface"><img src="https://agentmods.dev/badge/skills/dragoon0x/everything-design-taste/ar-vr-interface.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.00334 |
| Opus 5 | $0.00012 | $0.00167 |
| Sonnet 5 | $0.00005 | $0.00067 |
| Haiku 4.5 | $0.00002 | $0.00033 |
Grade A, and why
ar-vr-interface scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
AR/VR Interface Design
Spatial UI Principles
- Ergonomic placement: UI at comfortable viewing distance (1-2m in VR)
- Follow the user: UI can be world-locked or head-locked
- Depth cues: Use shadows and layering for 3D hierarchy
- Avoid UI in peripheral vision (hard to read, causes nausea)
VR-Specific
- Field of view: Place primary UI in center 60 degrees
- Text size: Minimum 1 degree of arc (roughly 1.7cm per meter of distance)
- Interaction: Ray casting (point and click), grab, or gaze + dwell
- Motion sickness: Avoid moving the user's viewpoint without their control
AR-Specific
- Anchor to real world: UI elements attached to surfaces or objects
- Contrast: Ensure readability against variable real-world backgrounds
- Occlusion: Handle when real objects block virtual UI
- Lighting: Match virtual element lighting to environment
Common Patterns
- Panel: Floating 2D surface in 3D space (settings, menus)
- Tooltip: Anchored to object, shows info on gaze/proximity
- Radial menu: Circular menu around controller/hand
- Spatial layout: Items arranged in 3D space for browsing
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 32 lines · 24 tokens per session scan A 58a26cfeb8fb
ar-vr-interface is a skill published in the GitHub repository Dragoon0x/everything-design-taste (11 stars, last pushed 4mo ago), licensed MIT. It adds 24 tokens to every session and 334 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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