button-design

button-design is a skill for Claude Code from Dragoon0x/everything-design-taste. It costs 17 tokens per session (350 once invoked), scanned A, original, MIT.

A design guide for buttons, covering their importance levels, sizes, labels, and visual states.

In plain words
What is it for?
Use it to design buttons for forms, dashboards, tables, mobile interfaces, and other interactive screens.
Why use it?
It helps users recognise what each button will do and understand when an action is unavailable or still processing.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the edt plugin — 117 skills, 80 agents shipped together

Good fit Use it to design buttons for forms, dashboards, tables, mobile interfaces, and…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dragoon0x/everything-design-taste/button-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Dragoon0x/everything-design-taste --skill button-design
Clone the repo
git clone --depth 1 https://github.com/Dragoon0x/everything-design-taste

Made for: Claude Code.

Or install edt, the plugin that ships this one along with the rest of its 117 skills, 80 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for button-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/dragoon0x/everything-design-taste/button-design.svg)](https://agentmods.dev/skills/dragoon0x/everything-design-taste/button-design)
Your own site
<a href="https://agentmods.dev/skills/dragoon0x/everything-design-taste/button-design"><img src="https://agentmods.dev/badge/skills/dragoon0x/everything-design-taste/button-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 17 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 350 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.00350
Opus 5 $0.00009 $0.00175
Sonnet 5 $0.00003 $0.00070
Haiku 4.5 $0.00002 $0.00035

Measured 3d ago against content hash b341c7ea1e11, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

button-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/button-design/SKILL.md · 40 lines

What it actually says

Button Design

Button Hierarchy

Three Levels

  1. Primary — One per view. The main action. Filled, brand color.
  2. Secondary — Supporting actions. Outlined or muted fill.
  3. Tertiary — Least important. Text-only or ghost button.

Sizing

Size Height Use Case
Small 32px Inline actions, table rows, tags
Medium 40px Default for most contexts
Large 48px Hero CTAs, primary actions, mobile

Labels

  • Use verbs. "Save," "Delete," "Create Project" not "OK," "Submit," "Yes."
  • Be specific. "Add to Cart" not "Continue."
  • 2-4 words. If longer, the action is too complex for a button.
  • No ALL CAPS unless it's part of the brand system.

States

Every button needs: Default → Hover → Active/Pressed → Focus → Disabled → Loading

Loading State

  • Replace label with spinner + "Saving..." (keep button width stable).
  • Disable the button during loading.
  • Never lose the user's click.

Icon Buttons

  • Always include a tooltip or aria-label.
  • Minimum 44x44px touch target even if icon is 20px.
  • Common: close (X), menu (hamburger), more (three dots), back (arrow).
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 40 lines · 17 tokens per session scan A b341c7ea1e11

Subscribe to this mod's changes

button-design is a skill published in the GitHub repository Dragoon0x/everything-design-taste (11 stars, last pushed 4mo ago), licensed MIT. It adds 17 tokens to every session and 350 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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