color-systems

color-systems is a skill for Claude Code from Dragoon0x/everything-design-taste. It costs 24 tokens per session (700 once invoked), scanned A, original, MIT.

A method for building a complete interface color system from brand colors, including shades, neutral colors, and status colors.

In plain words
What is it for?
Use it to create accessible palettes, map colors to interface roles, support light and dark themes, and choose colors by mood.
Why use it?
It keeps colors consistent across backgrounds, text, borders, buttons, warnings, errors, and success messages. It also considers readability for people with limited vision.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the edt plugin — 117 skills, 80 agents shipped together

Good fit Use it to create accessible palettes, map colors to interface roles, support light and dark themes, and choose colors by mood.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dragoon0x/everything-design-taste/color-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Dragoon0x/everything-design-taste --skill color-systems
Clone the repo
git clone --depth 1 https://github.com/Dragoon0x/everything-design-taste

Made for: Claude Code.

Or install edt, the plugin that ships this one along with the rest of its 117 skills, 80 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for color-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/dragoon0x/everything-design-taste/color-systems/github.svg)](https://agentmods.dev/skills/dragoon0x/everything-design-taste/color-systems)
Your own site
<a href="https://agentmods.dev/skills/dragoon0x/everything-design-taste/color-systems"><img src="https://agentmods.dev/badge/skills/dragoon0x/everything-design-taste/color-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for color-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/dragoon0x/everything-design-taste/color-systems"><img src="https://agentmods.dev/badge/skills/dragoon0x/everything-design-taste/color-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 700 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00700
Opus 5 $0.00012 $0.00350
Sonnet 5 $0.00005 $0.00140
Haiku 4.5 $0.00002 $0.00070

Measured 6d ago against content hash b2e859d0223e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

color-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/color-systems/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Color Systems

Building a Palette

The 60-30-10 Rule

  • 60% dominant color (backgrounds, large surfaces)
  • 30% secondary color (cards, sections, supporting elements)
  • 10% accent color (CTAs, active states, key interactive elements)

Systematic Palette Generation

Start with one brand color. Build everything from there.

  1. Generate a hue scale — Create 10 steps from near-white to near-black

    • 50 (lightest background)
    • 100 (subtle background)
    • 200 (border/divider)
    • 300 (placeholder/disabled)
    • 400 (secondary text)
    • 500 (body text on light)
    • 600 (primary interactive)
    • 700 (hover state)
    • 800 (heading text)
    • 900 (darkest text)
  2. Add functional colors — These are non-negotiable:

    • Error/destructive (red family)
    • Warning (amber/yellow family)
    • Success (green family)
    • Info (blue family)
    • Each needs at least 3 values: light (bg), medium (text), dark (border)
  3. Add neutrals — Gray scale that harmonizes with brand hue

    • Warm grays if warm brand color
    • Cool grays if cool brand color
    • Never pure gray (#808080) unless intentionally brutalist

Perceptual Uniformity

Not all colors are equally bright to the human eye. Green appears brighter than blue at the same lightness value. When creating color scales:

  • Use OKLCH or CIELAB color space instead of HSL
  • Test colors at the same L value to ensure visual consistency
  • Yellow needs to be darker than blue to appear "equal" in a UI

Accessibility

Contrast Requirements (WCAG AA)

  • Body text: 4.5:1 minimum
  • Large text (18px+ or 14px bold): 3:1 minimum
  • UI components and graphical objects: 3:1 minimum
  • Decorative elements: no requirement

Contrast Checklist

  • Text on background (both themes)
  • Icon on background
  • Button text on button background
  • Form input text on input background
  • Placeholder text (yes, this counts)
  • Focus ring visibility
  • Link text vs surrounding text

Color Blindness

  • Never use color alone to convey information
  • Red/green is the most common confusion (8% of males)
  • Add icons, patterns, or labels alongside color indicators
  • Test with deuteranopia and protanopia filters

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 81 lines · 24 tokens per session scan A b2e859d0223e

Subscribe to this mod's changes

color-systems is a skill published in the GitHub repository Dragoon0x/everything-design-taste (11 stars, last pushed 5mo ago), licensed MIT. It adds 24 tokens to every session and 700 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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