Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/dragoon0x/everything-design-taste/data-input-patternsnpx skills add Dragoon0x/everything-design-taste --skill data-input-patternsgit clone --depth 1 https://github.com/Dragoon0x/everything-design-tasteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dragoon0x/everything-design-taste/data-input-patterns)<a href="https://agentmods.dev/skills/dragoon0x/everything-design-taste/data-input-patterns"><img src="https://agentmods.dev/badge/skills/dragoon0x/everything-design-taste/data-input-patterns.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.00332 |
| Opus 5 | $0.00014 | $0.00166 |
| Sonnet 5 | $0.00005 | $0.00066 |
| Haiku 4.5 | $0.00003 | $0.00033 |
Grade A, and why
data-input-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Specialized Input Patterns
Date Picker
- Calendar view for single date selection
- Range picker for start/end dates
- Allow manual text input alongside calendar
- Format hint in placeholder: "MM/DD/YYYY"
- Disable invalid dates (past dates for future bookings, etc.)
- Relative shortcuts: "Today", "Tomorrow", "Next week"
Slider
- Use for ranges, not precise values (use number input for precision)
- Show current value above/beside the thumb
- Define min, max, and step size
- Snap to meaningful increments
- Consider a dual-thumb slider for ranges (min-max price)
File Upload
- Drag-and-drop zone with click fallback
- Show accepted file types and size limit before upload
- Preview thumbnails for images
- Progress bar per file
- Cancel/remove before and during upload
- Error messages for rejected files (too large, wrong type)
Rating Input
- Stars, hearts, or thumbs depending on context
- Half-star precision if needed
- Show rating value as number alongside visual
- Hover preview of rating before committing
- Allow clearing/resetting
Color Picker
- Predefined palette for brand consistency
- Custom color input (hex, RGB, HSL)
- Preview swatch showing selected color
- Contrast checker if color is used with text
- Recent colors history
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 45 lines · 0 tokens per session scan A 3db692fc02cc
data-input-patterns is a skill published in the GitHub repository Dragoon0x/everything-design-taste (11 stars, last pushed 4mo ago), licensed MIT. It adds 27 tokens to every session and 332 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
scroll-craft
Build premium scroll-driven landing pages for service, product, food, and drink brands. Plan the visitor journey, page grammar, emotional peak, and bespoke signature move. Create dimensional heroes with independent visual planes, restrained motion, and separate mobile composition. Use supplied photos and footage or…
accessibility
Use when making a web UI conform to WCAG 2.2 Level AA — axe-core or Lighthouse a11y violations, keyboard operability, focus management, ARIA roles/names/live regions, contrast, tap-target size. NOT palette or visual intent (that is design), NOT test-runner setup (that is testing-web), NOT LCP/page-speed (that is…
brand-visual-language
A brand's visual tone — playful or serious, rounded or angular — should be consistent across all UI elements. Shape language in typography, border-radius, and iconography communicates personality before a single word is read. Use when establishing a design system, choosing icon libraries, setting border-radius tokens…
loading-states-and-perceived-performance
Manage user expectations during wait times with appropriate loading states — from simple spinners to complex skeleton screens and staggered animations. Perceived performance is often more important than actual load time. Use when designing data-heavy components, handling API calls, building hero sections, or improving…
micro-interactions
Micro-interactions are small, purposeful animations and responses that reward the user and make the interface feel alive — an animated icon, a satisfying toggle, a subtle reveal. Borrowed from the natural world, they add delight without distraction. Use when designing interactive components, success states, toggles…
motion-and-storytelling
Disney's 12 animation principles, cinematic storytelling techniques, and comic book conventions apply to web UI — used subtly, they make interfaces feel alive, intentional, and emotionally resonant. Use when designing transitions, micro-interactions, onboarding flows, scroll animations, or any motion in the UI.