config

config is a skill for Claude Code, Codex from dungnotnull/craft-village-heritage-tourism-agent-skill. It costs 0 tokens per session (3,206 once invoked), scanned A, original, MIT.

A central registry that records, finds, and runs the skills used by a Claude Code project. It also defines their settings, events, tools, and execution rules.

In plain words
What is it for?
Use it to organize the project's skills, resolve which skill should run, validate inputs and outputs, and connect skills to project events.
Why use it?
Without a registry, skills can be difficult to locate, configure, and run consistently across the project.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to organize the project's skills, resolve which skill should run, validate inputs and outputs, and connect skills to project events.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dungnotnull/craft-village-heritage-tourism-agent-skill/config
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dungnotnull/craft-village-heritage-tourism-agent-skill --skill config
Clone the repo
git clone --depth 1 https://github.com/dungnotnull/craft-village-heritage-tourism-agent-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for config

README.md
[![agentmods](https://agentmods.dev/badge/skills/dungnotnull/craft-village-heritage-tourism-agent-skill/config/github.svg)](https://agentmods.dev/skills/dungnotnull/craft-village-heritage-tourism-agent-skill/config)
Your own site
<a href="https://agentmods.dev/skills/dungnotnull/craft-village-heritage-tourism-agent-skill/config"><img src="https://agentmods.dev/badge/skills/dungnotnull/craft-village-heritage-tourism-agent-skill/config/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for config

Your own site · 80×15
<a href="https://agentmods.dev/skills/dungnotnull/craft-village-heritage-tourism-agent-skill/config"><img src="https://agentmods.dev/badge/skills/dungnotnull/craft-village-heritage-tourism-agent-skill/config.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,206 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.03206
Opus 5 $0.00000 $0.01603
Sonnet 5 $0.00000 $0.00641
Haiku 4.5 $0.00000 $0.00321

Measured 12d ago against content hash a7563f4fddca, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

config scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (__init__.py, hooks.py, logging.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

config/SKILL.md · 429 lines

How it starts

The opening of the file, as written. The whole thing — 429 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SKILL Registry — craft-village-heritage-tourism

Overview

The SKILL Registry is the central system for managing, resolving, and executing all skills in the craft-village-heritage-tourism project — a Claude Code harness for the Craft-Village Heritage Tourism & Living Culture domain. This document describes how skills are registered, how they are resolved during execution, their input/output JSON schemas, and how they are validated.

The registry sits on top of four reusable subsystems in config/:

  • Configuration (config/__init__.py) — type-safe SystemConfig, feature flags, env overrides.
  • Hooks (config/hooks.py) — HookRegistry emitting named lifecycle events.
  • Logging (config/logging.py) — structured StructuredLogger with performance tracking.
  • Tools (config/tools.py) — ToolRegistry with schema-validated execution handlers.

Skill Architecture

Hierarchical Structure with Chain-of-Thought Router

craft-village-heritage-tourism (Main Skill / Orchestrator)
├── Pre-Flight Router (language + intent detection)
├── Sub-skills (sequential pipeline with router dispatch)
│   ├── sub-gather-requirements     (Step 1 — intake)
│   ├── sub-evidence-collector      (Step 2 — real-time + authoritative data)
│   ├── sub-core-analysis           (Step 3 — experience/IP/capacity planning)
│   ├── sub-knowledge-updater       (Step 4 — academic grounding)
│   └── sub-advisor                 (Step 5 — risk-disclosed synthesis)
├── Tools (dynamic invocation via ToolRegistry)
│   ├── web_search
│   ├── knowledge_query
│   ├── carrying_capacity
│   ├── community_benefit
│   └── experience_design
└── Quality Gates (enforcement)
    ├── Universal Gates (U1-U6)
    └── Domain Gates (G1-G4)

The orchestrator is not a rigid pipeline: the main harness acts as a chain-of-thought router. Each step output is inspected; if a quality gate fails the router re-dispatches the responsible sub-skill (max 2 retries) before escalating to a degradation level. This combines the predictability of a fixed bookend flow (requirements → evidence → core → knowledge → synthesis → quality gate) with the adaptability of a router that can re-enter earlier stages to repair evidence gaps.

Read the full file on GitHub · 429 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 429 lines · 0 tokens per session scan A a7563f4fddca

Subscribe to this mod's changes

config is a skill published in the GitHub repository dungnotnull/craft-village-heritage-tourism-agent-skill (5 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 3,206 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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