sustainable-archaeology-tourism

sustainable-archaeology-tourism is a skill for Claude Code, Codex from dungnotnull/sustainable-archaeology-tourism-agent-skill. It costs 109 tokens per session (3,717 once invoked), scanned A, original, MIT.

A planning guide for sustainable tourism at archaeological and other cultural-heritage sites. It examines visitor limits, site protection, visitor management, and community involvement.

In plain words
What is it for?
Planning heritage tourism, assessing visitor capacity, designing visitor controls, and balancing conservation with visitation.
Why use it?
It helps weigh tourism access against conservation needs and the interests of local communities.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions CLAUDE.md.

Good fit Planning heritage tourism, assessing visitor capacity, designing visitor controls, and balancing conservation with visitation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dungnotnull/sustainable-archaeology-tourism-agent-skill/sustainable-archaeology-tourism-agent-skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dungnotnull/sustainable-archaeology-tourism-agent-skill --skill sustainable-archaeology-tourism-agent-skill
Clone the repo
git clone --depth 1 https://github.com/dungnotnull/sustainable-archaeology-tourism-agent-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sustainable-archaeology-tourism

README.md
[![agentmods](https://agentmods.dev/badge/skills/dungnotnull/sustainable-archaeology-tourism-agent-skill/sustainable-archaeology-tourism-agent-skill/github.svg)](https://agentmods.dev/skills/dungnotnull/sustainable-archaeology-tourism-agent-skill/sustainable-archaeology-tourism-agent-skill)
Your own site
<a href="https://agentmods.dev/skills/dungnotnull/sustainable-archaeology-tourism-agent-skill/sustainable-archaeology-tourism-agent-skill"><img src="https://agentmods.dev/badge/skills/dungnotnull/sustainable-archaeology-tourism-agent-skill/sustainable-archaeology-tourism-agent-skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sustainable-archaeology-tourism

Your own site · 80×15
<a href="https://agentmods.dev/skills/dungnotnull/sustainable-archaeology-tourism-agent-skill/sustainable-archaeology-tourism-agent-skill"><img src="https://agentmods.dev/badge/skills/dungnotnull/sustainable-archaeology-tourism-agent-skill/sustainable-archaeology-tourism-agent-skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,717 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.03717
Opus 5 $0.00055 $0.01858
Sonnet 5 $0.00022 $0.00743
Haiku 4.5 $0.00011 $0.00372

Measured 12d ago against content hash f649dcbb7f69, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

sustainable-archaeology-tourism scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SKILL.md · 414 lines

How it starts

The opening of the file, as written. The whole thing — 414 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sustainable Archaeology Tourism Planning Advisor

Skill Overview

This is a production-grade harness for Sustainable Cultural-Heritage Tourism Planning analysis. It transforms Claude into a domain expert that delivers structured, evidence-backed outputs through a sophisticated multi-agent architecture with dynamic skill routing, comprehensive error handling, and continuous knowledge improvement.

Architecture Version 2.0

Enhanced Architecture Features

  • Dynamic Skill Routing: Context-aware chain-of-thought router for optimal skill selection
  • Parallel Execution: Independent skills execute concurrently when possible
  • Hook System: Lifecycle hooks for pre/post skill execution and error handling
  • State Management: Distributed state with context propagation
  • Schema Registry: JSON schemas for all skill inputs/outputs
  • Graceful Degradation: 5-level fallback system with explicit limitation flags
  • Knowledge Pipeline: Continuous crawl pipeline with deduplication and scoring
  • Structured Logging: Comprehensive logging with severity levels and correlation IDs

Skill Registry

Core Skills

Skill ID Description Input Schema Output Schema Parallel Dependencies
main-harness Primary orchestrator with quality gates UserQuery AnalysisReport false [sub-gather-requirements]
sub-gather-requirements Intake specialist for requirement clarification RawUserMessage Requirements false []
sub-evidence-collector Data librarian for authoritative sources Requirements EvidenceBundle false [sub-gather-requirements]
sub-core-analysis Heritage tourism planner for capacity analysis SiteEvidence CoreAnalysis false [sub-evidence-collector]
sub-knowledge-updater Research librarian for academic evidence AnalysisKeywords KnowledgeEvidence true []
sub-advisor Principal advisor for synthesis and recommendations AnalysisInputs RecommendationReport false [sub-core-analysis, sub-knowledge-updater]

Read the full file on GitHub · 414 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 414 lines · 109 tokens per session scan A f649dcbb7f69

Subscribe to this mod's changes

sustainable-archaeology-tourism is a skill published in the GitHub repository dungnotnull/sustainable-archaeology-tourism-agent-skill (5 stars, last pushed 1mo ago), licensed MIT. It adds 109 tokens to every session and 3,717 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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