howto-code-in-rust

howto-code-in-rust is a skill for Claude Code from ed3dai/ed3d-plugins. It costs 46 tokens per session (2,412 once invoked), scanned A, original, no licence file.

A guide to writing and reviewing Rust code, covering error handling, asynchronous code, data serialization, tests, dependencies, and module structure.

In plain words
What is it for?
Use it when writing, reviewing, or modifying Rust programs.
Why use it?
It provides conventions for common Rust decisions so code is organized, errors are handled consistently, and dependencies do not change unexpectedly.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ed3d-house-style plugin — 10 skills shipped together

Good fit Use it when writing, reviewing, or modifying Rust programs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ed3dai/ed3d-plugins/howto-code-in-rust
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ed3dai/ed3d-plugins --skill howto-code-in-rust
Clone the repo
git clone --depth 1 https://github.com/ed3dai/ed3d-plugins

Made for: Claude Code.

Or install ed3d-house-style, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for howto-code-in-rust

README.md
[![agentmods](https://agentmods.dev/badge/skills/ed3dai/ed3d-plugins/howto-code-in-rust/github.svg)](https://agentmods.dev/skills/ed3dai/ed3d-plugins/howto-code-in-rust)
Your own site
<a href="https://agentmods.dev/skills/ed3dai/ed3d-plugins/howto-code-in-rust"><img src="https://agentmods.dev/badge/skills/ed3dai/ed3d-plugins/howto-code-in-rust/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for howto-code-in-rust

Your own site · 80×15
<a href="https://agentmods.dev/skills/ed3dai/ed3d-plugins/howto-code-in-rust"><img src="https://agentmods.dev/badge/skills/ed3dai/ed3d-plugins/howto-code-in-rust.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,412 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.02412
Opus 5.5 $0.00018 $0.00965
Sonnet 5.5 $0.00009 $0.00482
Haiku 4.5 $0.00005 $0.00241

Measured 1mo ago against content hash ffd112592741, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

howto-code-in-rust scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ed3d-house-style/skills/howto-code-in-rust/SKILL.md · 172 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 172 lines · 46 tokens per session scan A ffd112592741

Subscribe to this mod's changes

howto-code-in-rust is a skill published in the GitHub repository ed3dai/ed3d-plugins (253 stars, last pushed 1mo ago), with no licence file. It adds 46 tokens to every session and 2,412 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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