edgedelta-teammates

edgedelta-teammates is a skill for Claude Code, Codex from edgedelta/claude-code-plugins. It costs 37 tokens per session (3,319 once invoked), scanned A, original, MIT.

A guide for creating and configuring EdgeDelta AI teammates. These are specialized assistants assigned particular responsibilities inside EdgeDelta.

In plain words
What is it for?
Use it to write prompts, assign connectors, limit access to channels, and create, update, copy, deactivate, or delete teammates.
Why use it?
It helps define what a teammate should do, which tools it may access, and where it should operate, reducing unclear responsibilities and excessive permissions.

Skill for Claude CodeCodex

Part of the edgedelta-teammates plugin — 1 skill shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/edgedelta/claude-code-plugins/edgedelta-teammates
Any agent
npx skills add edgedelta/claude-code-plugins --skill edgedelta-teammates
Clone the repo
git clone --depth 1 https://github.com/edgedelta/claude-code-plugins

Made for: Claude Code, Codex.

Or install edgedelta-teammates, the plugin that ships this one along with the rest of its 1 skill.

Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,319 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00037 $0.03319
Opus 5 $0.00018 $0.01659
Sonnet 5 $0.00007 $0.00664
Haiku 4.5 $0.00004 $0.00332

Measured 3d ago against content hash 260c2f723bbb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

edgedelta-teammates scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/edgedelta-teammates/skills/edgedelta-teammates/SKILL.md · 342 lines

How it starts

The opening of the file, as written. The whole thing — 342 lines — stays where its author put it; the contents beside it link to each section on GitHub.

EdgeDelta Teammates Skill

Creates, configures, and manages EdgeDelta AI teammates. Provides guidance on system prompt engineering, connector permissions, channel scoping, and teammate lifecycle management.

When to Use This Skill

Activate this skill when the user:

  • Wants to create a new EdgeDelta teammate
  • Asks about teammate configuration or system prompts
  • Needs to scope a teammate to specific responsibilities
  • Wants to understand teammate permissions or connector access
  • Asks about specialized vs custom teammates
  • Mentions "teammate", "AI agent", "system prompt", "OnCall AI" in EdgeDelta context
  • Wants to troubleshoot teammate behavior or refine prompts

Core Capabilities

  1. Teammate Design: Guide persona design with audience, scope, and decision boundaries
  2. System Prompt Engineering: Build effective masterPrompt, userPrompt, and toolingPrompt templates
  3. Permission Scoping: Configure connector-level permissions (Allow vs Ask Permission)
  4. Channel Assignment: Scope teammates to relevant channels and workflows
  5. Lifecycle Management: Create, update, clone, deactivate, and delete teammates

Quick Reference Searches

For fast lookups without loading full skill context:

# Teammate configuration fields
grep -n "Configuration Fields" SKILL.md

# System prompt patterns
grep -n "Prompt Structure" SKILL.md

# Permission model
grep -n "Permission" SKILL.md

# Specialized teammates
grep -n "Specialized" SKILL.md

# Detailed prompt engineering guide
cat assets/references/prompt-engineering.md

# Teammate data model reference
cat assets/references/teammate-model.md

Workflows

Workflow 1: Create a Custom Teammate

When: User wants to build a new teammate from scratch

Steps:

  1. Design the persona - Ask three questions before building:
    • Audience and scope: Who will interact with this teammate? What questions should it refuse?
    • Data sources and tools: Which connectors expose the telemetry or systems it needs?
    • Decision boundaries: Can it execute changes, execute with approval, or only analyze and advise?

Read the full file on GitHub · 342 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 342 lines · 37 tokens per session scan A 260c2f723bbb

Subscribe to this mod's changes

edgedelta-teammates is a skill published in the GitHub repository edgedelta/claude-code-plugins (2 stars, last pushed 5mo ago), licensed MIT. It adds 37 tokens to every session and 3,319 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

obra/superpowers · 37 tokens

auto-perf-optimize

Run agent-driven VS Code performance or memory investigations. Use when asked to launch Code OSS, automate a VS Code scenario, run the Chat memory smoke runner, capture renderer heap snapshots, take workflow screenshots, compare run summaries, or drive a repeatable scenario before heap-snapshot analysis.

microsoft/vscode · 62 tokens

chat-perf

Run chat perf benchmarks and memory leak checks against the local dev build or any published VS Code version. Use when investigating chat rendering regressions, validating perf-sensitive changes to chat UI, or checking for memory leaks in the chat response pipeline.

microsoft/vscode · 51 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens