go-data-structures

go-data-structures is a skill for Claude Code from eduardo-sl/go-agent-skills. It costs 128 tokens per session (1,578 once invoked), scanned A, original, MIT.

Go guidance for working with slices, maps, and arrays, including how empty values, memory sharing, and iteration behave.

In plain words
What is it for?
Use it when choosing Go data structures, handling slices, preallocating memory, building sets with maps, or reviewing append behavior.
Why use it?
It helps prevent bugs caused by unexpected memory sharing, confusing nil and empty slices, or relying on map iteration order.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code.

Part of the go-agent-skills plugin — 33 skills shipped together

Good fit Use it when choosing Go data structures, handling slices, preallocating memory, building sets with maps, or reviewing append behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/eduardo-sl/go-agent-skills/go-data-structures
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add eduardo-sl/go-agent-skills --skill go-data-structures
Clone the repo
git clone --depth 1 https://github.com/eduardo-sl/go-agent-skills

Made for: Claude Code.

Or install go-agent-skills, the plugin that ships this one along with the rest of its 33 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for go-data-structures

README.md
[![agentmods](https://agentmods.dev/badge/skills/eduardo-sl/go-agent-skills/go-data-structures/github.svg)](https://agentmods.dev/skills/eduardo-sl/go-agent-skills/go-data-structures)
Your own site
<a href="https://agentmods.dev/skills/eduardo-sl/go-agent-skills/go-data-structures"><img src="https://agentmods.dev/badge/skills/eduardo-sl/go-agent-skills/go-data-structures/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for go-data-structures

Your own site · 80×15
<a href="https://agentmods.dev/skills/eduardo-sl/go-agent-skills/go-data-structures"><img src="https://agentmods.dev/badge/skills/eduardo-sl/go-agent-skills/go-data-structures.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 128 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,578 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00128 $0.01578
Opus 5 $0.00064 $0.00789
Sonnet 5 $0.00026 $0.00316
Haiku 4.5 $0.00013 $0.00158

Measured 9d ago against content hash 664a81e82282, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

go-data-structures scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/(code-quality)/go-data-structures/SKILL.md · 179 lines

How it starts

The opening of the file, as written. The whole thing — 179 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Go Data Structures

Slices and maps look simple and hide the sharpest edges in the language. These rules prevent the aliasing, nil, and iteration bugs that survive code review.

1. Nil Slice vs Empty Slice

var a []int          // nil slice — len 0, cap 0, no allocation
b := []int{}         // empty slice — len 0, allocated header
c := make([]int, 0)  // empty slice — same as b
  • len, cap, range, and append treat all three identically.
  • Prefer the nil slice as the "no elements" value; don't allocate just to return "empty".
  • Exception: JSON. nil marshals to null, empty marshals to []. If the API contract requires [], return an empty slice explicitly.
  • Never distinguish nil from empty in logic — check len(s) == 0.

2. Append Semantics and Aliasing

append MAY return the same backing array or a new one. Both cases bite:

// ❌ Bad — result may alias the input
func addSuffix(base []string) []string {
    return append(base, "suffix") // if cap(base) > len(base),
}                                 // this WRITES INTO base's array

// ✅ Good — force a copy when the input must not be touched
func addSuffix(base []string) []string {
    out := make([]string, len(base), len(base)+1)
    copy(out, base)
    return append(out, "suffix")
}
// ❌ Bad — subslice keeps the whole 64 MB alive
func header(big []byte) []byte {
    return big[:512] // backing array is still the full big
}

// ✅ Good — copy the window you keep
func header(big []byte) []byte {
    return slices.Clone(big[:512]) // Go 1.21+; or copy() manually
}

Rule: a function either owns a slice or copies it. Returning a subslice of a caller's slice, or appending to one, silently shares memory.

3. Preallocation

When the final size is known or bounded, allocate once:

// ✅ Good — one allocation
names := make([]string, 0, len(users))
for _, u := range users {
    names = append(names, u.Name)
}

// ❌ Bad — repeated growth and copying
var names []string
for _, u := range users {
    names = append(names, u.Name)
}

Read the full file on GitHub · 179 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 179 lines · 128 tokens per session scan A 664a81e82282

Subscribe to this mod's changes

go-data-structures is a skill published in the GitHub repository eduardo-sl/go-agent-skills (71 stars, last pushed 22d ago), licensed MIT. It adds 128 tokens to every session and 1,578 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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