go-design-patterns

go-design-patterns is a skill for Claude Code from eduardo-sl/go-agent-skills. It costs 99 tokens per session (1,376 once invoked), scanned A, original, MIT.

A collection of design patterns adapted to Go, such as functional options, factories, strategies, middleware chains, and publish-subscribe systems.

In plain words
What is it for?
Use it when designing constructors, selecting implementations from configuration, swapping behavior at runtime, or wrapping logging, caching, and metrics around code.
Why use it?
It helps choose a simple structure for optional settings, interchangeable behavior, object creation, and shared processing steps without copying patterns from languages with different type systems.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code.

Part of the go-agent-skills plugin — 33 skills shipped together

Good fit Use it when designing constructors, selecting implementations from configuration, swapping behavior at runtime, or wrapping logging, caching, and metrics around code.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/eduardo-sl/go-agent-skills/go-design-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add eduardo-sl/go-agent-skills --skill go-design-patterns
Clone the repo
git clone --depth 1 https://github.com/eduardo-sl/go-agent-skills

Made for: Claude Code.

Or install go-agent-skills, the plugin that ships this one along with the rest of its 33 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for go-design-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/eduardo-sl/go-agent-skills/go-design-patterns/github.svg)](https://agentmods.dev/skills/eduardo-sl/go-agent-skills/go-design-patterns)
Your own site
<a href="https://agentmods.dev/skills/eduardo-sl/go-agent-skills/go-design-patterns"><img src="https://agentmods.dev/badge/skills/eduardo-sl/go-agent-skills/go-design-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for go-design-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/eduardo-sl/go-agent-skills/go-design-patterns"><img src="https://agentmods.dev/badge/skills/eduardo-sl/go-agent-skills/go-design-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 99 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,376 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00099 $0.01376
Opus 5 $0.00049 $0.00688
Sonnet 5 $0.00020 $0.00275
Haiku 4.5 $0.00010 $0.00138

Measured 11d ago against content hash fa809cc76487, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

go-design-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/(architecture)/go-design-patterns/SKILL.md · 178 lines

How it starts

The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Go Design Patterns

Go favors composition over inheritance and simplicity over abstraction. These patterns are idiomatic Go — not Java patterns ported to Go.

Detailed reference material, loaded on demand:

  • references/creation-patterns.md — functional options (full example), options vs config struct, constructors, factory.
  • references/behavioral-patterns.md — strategy, middleware/decorator, result type, defer cleanup, sentinel vs zero values.

Read a reference file only when the summary below is not enough.

Pattern Selection

Need Pattern Reference
Constructor with many optional settings Functional options creation-patterns.md
Config loaded from file/env, mostly required fields Config struct creation-patterns.md
Enforce invariants at creation Constructor returning error creation-patterns.md
Pick implementation from runtime config Factory returning interface creation-patterns.md
Swap simple behavior at runtime Strategy via function type behavioral-patterns.md
Swap complex behavior at runtime Strategy via interface behavioral-patterns.md
Wrap cross-cutting concerns (log, cache, metrics) Middleware / decorator behavioral-patterns.md
Value-or-error in concurrent pipelines Result[T] struct behavioral-patterns.md

1. Functional Options (essentials)

type Option func(*Server)

func WithAddr(addr string) Option {
    return func(s *Server) { s.addr = addr }
}

func NewServer(opts ...Option) *Server {
    s := &Server{
        addr:        ":8080", // sensible defaults first
        readTimeout: 5 * time.Second,
        logger:      slog.Default(),
    }
    for _, opt := range opts {
        opt(s)
    }
    return s
}

srv := NewServer(WithAddr(":9090"))

Use when: many optional parameters with sensible defaults, API evolves over time (new options don't break callers), options need validation. Use a plain config struct instead when most fields are required or the configuration is deserialized from file/env.

Read the full file on GitHub · 178 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 178 lines · 99 tokens per session scan A fa809cc76487

Subscribe to this mod's changes

go-design-patterns is a skill published in the GitHub repository eduardo-sl/go-agent-skills (71 stars, last pushed 24d ago), licensed MIT. It adds 99 tokens to every session and 1,376 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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