go-error-handling

go-error-handling is a skill for Claude Code from eduardo-sl/go-agent-skills. It costs 111 tokens per session (1,539 once invoked), scanned A, original, MIT.

Go guidance for creating, wrapping, checking, and designing errors, including standard errors, named errors, and custom error types.

In plain words
What is it for?
Use it when implementing error handling, adding context with wrapped errors, defining errors callers can detect, debugging error chains, or reviewing Go code.
Why use it?
It helps preserve useful context as errors move through a program and lets callers reliably distinguish conditions such as a missing record or failed validation.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code.

Part of the go-agent-skills plugin — 33 skills shipped together

Good fit Use it when implementing error handling, adding context with wrapped errors, defining errors callers can detect, debugging error chains, or reviewing Go code.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/eduardo-sl/go-agent-skills/go-error-handling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add eduardo-sl/go-agent-skills --skill go-error-handling
Clone the repo
git clone --depth 1 https://github.com/eduardo-sl/go-agent-skills

Made for: Claude Code.

Or install go-agent-skills, the plugin that ships this one along with the rest of its 33 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for go-error-handling

README.md
[![agentmods](https://agentmods.dev/badge/skills/eduardo-sl/go-agent-skills/go-error-handling/github.svg)](https://agentmods.dev/skills/eduardo-sl/go-agent-skills/go-error-handling)
Your own site
<a href="https://agentmods.dev/skills/eduardo-sl/go-agent-skills/go-error-handling"><img src="https://agentmods.dev/badge/skills/eduardo-sl/go-agent-skills/go-error-handling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for go-error-handling

Your own site · 80×15
<a href="https://agentmods.dev/skills/eduardo-sl/go-agent-skills/go-error-handling"><img src="https://agentmods.dev/badge/skills/eduardo-sl/go-agent-skills/go-error-handling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,539 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.01539
Opus 5 $0.00056 $0.00770
Sonnet 5 $0.00022 $0.00308
Haiku 4.5 $0.00011 $0.00154

Measured 11d ago against content hash d852a78dee1e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

go-error-handling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/(code-quality)/go-error-handling/SKILL.md · 218 lines

How it starts

The opening of the file, as written. The whole thing — 218 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Go Error Handling

Go's explicit error handling is a feature, not a limitation. These patterns ensure errors are informative, actionable, and properly propagated.

1. Error Decision Tree

When creating or returning an error, follow this tree:

  1. Simple, no extra context needed?errors.New("message")
  2. Need to add context to existing error?fmt.Errorf("doing X: %w", err)
  3. Caller needs to detect this error? → Sentinel var or custom type
  4. Error carries structured data? → Custom type implementing error
  5. Propagating from downstream? → Wrap with %w and add context

2. Sentinel Errors

Use package-level var for errors that callers need to check:

// ✅ Good — exported sentinel error
var (
    ErrNotFound     = errors.New("user: not found")
    ErrUnauthorized = errors.New("user: unauthorized")
)

// Naming convention: Err + Description
// Prefix with package context in the message

Callers check with errors.Is:

if errors.Is(err, user.ErrNotFound) {
    // handle not found
}

NEVER compare errors with ==. Always use errors.Is().

3. Custom Error Types

When errors need to carry structured information:

type ValidationError struct {
    Field   string
    Message string
}

func (e *ValidationError) Error() string {
    return fmt.Sprintf("validation: field %s: %s", e.Field, e.Message)
}

// Callers extract with errors.As:
var valErr *ValidationError
if errors.As(err, &valErr) {
    log.Printf("invalid field: %s", valErr.Field)
}

4. Error Wrapping

ALWAYS add context when propagating errors up the stack. Use %w to preserve the error chain:

// ✅ Good — context added, chain preserved
func getUser(id int64) (*User, error) {
    row, err := db.QueryRow(ctx, query, id)
    if err != nil {
        return nil, fmt.Errorf("get user %d: %w", id, err)
    }
    // ...
}

// ❌ Bad — no context
return nil, err

// ❌ Bad — chain broken, callers can't errors.Is/As
return nil, fmt.Errorf("failed: %v", err)

Read the full file on GitHub · 218 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 218 lines · 111 tokens per session scan A d852a78dee1e

Subscribe to this mod's changes

go-error-handling is a skill published in the GitHub repository eduardo-sl/go-agent-skills (71 stars, last pushed 24d ago), licensed MIT. It adds 111 tokens to every session and 1,539 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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