animate

animate is a skill for Claude Code, Codex from educlopez/ui-craft. It costs 76 tokens per session (638 once invoked), scanned A, original, MIT.

A user-interface animation guide for adding useful motion or removing distracting motion from a website or app.

In plain words
What is it for?
Use it when adding animations, smoothing transitions, or reducing motion that feels distracting.
Why use it?
It helps avoid random, inconsistent, or awkward animations by applying motion decisions that fit the project’s existing animation setup.

Skill for Claude CodeCodex

Part of the ui-craft plugin — 29 skills, 25 commands, 2 agents, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/educlopez/ui-craft/animate
Any agent
npx skills add educlopez/ui-craft --skill animate
Clone the repo
git clone --depth 1 https://github.com/educlopez/ui-craft

Made for: Claude Code, Codex.

Or install ui-craft, the plugin that ships this one along with the rest of its 29 skills, 25 commands, 2 agents, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate

README.md
[![agentmods](https://agentmods.dev/badge/skills/educlopez/ui-craft/animate.svg)](https://agentmods.dev/skills/educlopez/ui-craft/animate)
Your own site
<a href="https://agentmods.dev/skills/educlopez/ui-craft/animate"><img src="https://agentmods.dev/badge/skills/educlopez/ui-craft/animate.svg" alt="Measured on agentmods" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 638 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00076 $0.00638
Opus 5 $0.00038 $0.00319
Sonnet 5 $0.00015 $0.00128
Haiku 4.5 $0.00008 $0.00064

Measured 4d ago against content hash aa58997e1c07, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/animate/SKILL.md · 40 lines

What it actually says

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Add or fix animations in $ARGUMENTS. Load the ui-craft skill.

Step 1 — Decision Ladder: run the Decision Ladder from references/motion.md first. Anything that fails it gets removed, not improved.

Step 2 — Pick the library:

  • If user opted into a stack during Discovery → read references/stack.md. Use the matching section (Motion, GSAP, or Three.js). Never mix libraries on the same property.
  • Otherwise → CSS transitions / @keyframes / animation-timeline: view() only.

Step 3 — Apply motion budget:

Element Budget
Color/opacity 100-150ms
Small UI (tooltips, dropdowns) 150-200ms
Medium UI (modals, panels) 200-300ms
Large UI (page transitions, drawers) 300-400ms

Exit ≈ 75% of entrance duration (shorter, same ease-out — or a flatter tail like cubic-bezier(0.4, 0, 1, 1) for a softer exit). Never ease-in on UI (see references/motion.md). cubic-bezier(0.22, 1, 0.36, 1) is a safe spring-like default.

Step 4 — Multi-stage sequences → read ../examples/animation-storyboard.md. Stagger 30-80ms, not 200ms.

Step 5 — Respect the knobs:

  • MOTION_INTENSITY ≤ 3 → hover states only, no entrances, no scroll-triggered.
  • MOTION_INTENSITY 4-7 → standard entrances + hover, one scroll reveal max per section.
  • MOTION_INTENSITY 8+ → scroll-linked, page transitions, magnetic cursor OK (still honor reduced-motion).

Output: edit code directly. After each file, print the Review Format table. Flag any animation you removed and why.

Next step: /polish — the compound details around the motion you just added (rung 1).

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 40 lines · 76 tokens per session scan A aa58997e1c07

Subscribe to this mod's changes

animate is a skill published in the GitHub repository educlopez/ui-craft (298 stars, last pushed 15d ago), licensed MIT. It adds 76 tokens to every session and 638 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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