redesign

redesign is a skill for Claude Code, Codex from educlopez/ui-craft. It costs 118 tokens per session (932 once invoked), scanned A, original, MIT.

A structured way to update an existing website or app while deciding what should stay, such as the brand, page structure, search-engine content, and existing material. It first audits the current interface before choosing the size of the redesign.

In plain words
What is it for?
Use it when refreshing, modernizing, reskinning, or rebuilding an existing site or app. It reviews routes, headings, navigation, actions, forms, images, fonts, and colors before changes are made.
Why use it?
It helps modernize a product without accidentally removing useful pages, navigation, conversion paths, or established brand elements.

Skill for Claude CodeCodex

Part of the ui-craft plugin — 30 skills, 25 commands, 2 agents, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/educlopez/ui-craft/redesign
Any agent
npx skills add educlopez/ui-craft --skill redesign
Clone the repo
git clone --depth 1 https://github.com/educlopez/ui-craft

Made for: Claude Code, Codex.

Or install ui-craft, the plugin that ships this one along with the rest of its 30 skills, 25 commands, 2 agents, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for redesign

README.md
[![agentmods](https://agentmods.dev/badge/skills/educlopez/ui-craft/redesign.svg)](https://agentmods.dev/skills/educlopez/ui-craft/redesign)
Your own site
<a href="https://agentmods.dev/skills/educlopez/ui-craft/redesign"><img src="https://agentmods.dev/badge/skills/educlopez/ui-craft/redesign.svg" alt="Measured on agentmods" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 932 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00118 $0.00932
Opus 5 $0.00059 $0.00466
Sonnet 5 $0.00024 $0.00186
Haiku 4.5 $0.00012 $0.00093

Measured 5d ago against content hash 6de04099438c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

redesign scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/redesign/SKILL.md · 44 lines

What it actually says

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Redesign $ARGUMENTS. Load the ui-craft skill and read references/craft-intent.md. A redesign is not a greenfield build wearing the old content — most of its value is in what you deliberately keep.

Step 1 — Audit what exists (before any opinion):

  • Run the detector on the current source (npx ui-craft-detect <path>) or live page (npx ui-craft-detect <url>) and note findings.
  • Inventory: pages/routes, section order, heading hierarchy (h1–h3), nav structure, conversion paths (CTAs and where they lead), forms, imagery assets, fonts, color values actually in use.
  • Read .ui-craft/brief.md if present — prior constraints still bind.

Step 2 — Classify what to preserve. Wrong-to-change unless the user explicitly asks:

  • Brand equity — logo, name, an established palette the business already uses in the wild. Committed brand color stays; you may re-tune tints/shades into a proper token scale.
  • IA + SEO — URLs/routes, page set, heading semantics, title/meta, alt text, structured data. A redesign that tanks organic traffic is a failure regardless of how it looks.
  • Content + voice — existing copy is data about the business. Restructure freely; rewrite voice only with permission.
  • Conversion paths — every CTA and form that exists today exists for a reason. Relocate, restyle, but never silently drop one.

Step 3 — Pick the scope and say it out loud:

Scope What changes When
Refresh Tokens only: type scale, spacing rhythm, radii, shadows, color tuning Site is structurally fine, looks dated
Reskin Visual layer + component styling; layout skeleton and section order stay Bones are good, skin is generic or old
Rebuild Layout and composition too; content, IA, and brand carry over Layout itself is the problem

Default to the smallest scope that fixes the stated complaint. For rebuild, print a short before/after section map and get a nod before writing code.

Step 4 — Declare the Craft Read (surface kind, audience, theme, DESIGN_VARIANCE, signature bet) per references/craft-intent.md. Redesigns default to variance 4–5: the brand is already committed, so spend boldness on typography and composition, not on a new identity.

Step 5 — Modernize with levers, in this order: typography (scale + pairing per references/typography.md) → spacing rhythm → color tokens (references/color.md) → imagery treatment → motion (entrance/hover only where focal). Fix every detector finding from Step 1 along the way.

Never: invent a new brand palette over a committed one, drop routes or pages, flatten heading semantics for looks, rewrite copy voice unasked, or ship the redesign with more detector findings than the original had.

Output: edit code directly (refresh/reskin) or section map first (rebuild). Print the Review Format table, the detector before/after counts, and end with the Craft Read line.

Next step: /critique — check the modernized surface against hierarchy and anti-slop before shipping (rung 1).

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 44 lines · 118 tokens per session scan A 6de04099438c

Subscribe to this mod's changes

redesign is a skill published in the GitHub repository educlopez/ui-craft (310 stars, last pushed yesterday), licensed MIT. It adds 118 tokens to every session and 932 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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