egregore: Skill for Claude Code

.claude/skills/quest/SKILL.md

quest is a skill for Claude Code from egregore-labs/egregore. It costs 48 tokens per session (2,387 once invoked), scanned A, original, MIT.

A system for managing open-ended investigations, called quests, that can receive contributions from multiple people. A quest is an exploration with a question or goal, rather than a simple personal task or bug report.

In plain words
What is it for?
Use it to start an investigation, review active quests, add findings, set priority, pause work, or record an outcome.
Why use it?
It keeps ongoing research and unfinished questions organized without confusing them with to-do items or issue tracking.

Skill for Claude Code

Written for Claude Code: $ARGUMENTS substitution.

This is egregore-labs/egregore's own configuration. It tells Claude Code how to work on egregore itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything egregore configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is PLAN_JSON=$(bash bin/notify.sh plan send "bob" "message").

Reuse

Borrowing it

Nothing to install: this file belongs to egregore-labs/egregore. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/egregore-labs/egregore/main/.claude/skills/quest/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/egregore-labs/egregore

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for quest

README.md
[![agentmods](https://agentmods.dev/badge/skills/egregore-labs/egregore/quest.svg)](https://agentmods.dev/skills/egregore-labs/egregore/quest)
Your own site
<a href="https://agentmods.dev/skills/egregore-labs/egregore/quest"><img src="https://agentmods.dev/badge/skills/egregore-labs/egregore/quest.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,387 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.02387
Opus 5 $0.00024 $0.01193
Sonnet 5 $0.00010 $0.00477
Haiku 4.5 $0.00005 $0.00239

Measured 8d ago against content hash a1b9879ac2cb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

quest scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/quest/SKILL.md · 290 lines

How it starts

The opening of the file, as written. The whole thing — 290 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Manage quests — open-ended explorations that anyone can contribute to.

When to invoke

User says: "let's explore", "open question", "we should investigate", "start a quest", "what quests are open", "contribute to [quest]" Not this: personal task → /todo · something is broken → /issue

Arguments: $ARGUMENTS (Optional: quest name, or subcommand)

Usage

  • /quest — List active quests
  • /quest [name] — Show quest details and linked artifacts
  • /quest new — Create a new quest interactively
  • /quest contribute [name] — Add a contribution entry
  • /quest prioritize [name] [high|medium|low|none] — Set quest priority
  • /quest pause [name] — Pause a quest
  • /quest complete [name] — Complete with outcome

Quest file location

All quests live in memory/quests/[slug].md

Quest frontmatter

---
title: Evaluation Benchmark for Dynamic Ontologies
slug: benchmark-eval
status: active | paused | completed
projects: [backend]
started: 2026-01-26
started_by: Alice
priority: 0
completed: null
---

Priority values: 0 (none/default), 1 (low), 2 (medium), 3 (high). Used by /activity scoring.

CRITICAL: Suppress raw output. Never show raw JSON to the user. All bin/graph.sh and bin/notify.sh calls MUST capture output in a variable and only show formatted status lines.

Mode detection

MODE=$(jq -r '.mode // "connected"' egregore.json 2>/dev/null)

Local mode (mode === "local"): Skip ALL bin/graph.sh and bin/notify.sh calls — do NOT run them. Do NOT show any graph-related messaging ("Graph offline", "Recording in knowledge graph", Neo4j, etc.). Create quest file in memory/quests/, update memory/quests/index.md, commit, push. No graph node creation, no notifications. Quest management works entirely from filesystem.

Specifically in local mode:

  • /quest new: Skip the Neo4j Quest creation section below. Show ✓ Quest saved to memory/quests/{slug}.md (not "Quest node created").
  • /quest pause/complete: Skip the Neo4j status update. Only update the quest markdown frontmatter.
  • /quest prioritize: Skip the Neo4j priority update. Only update the quest markdown frontmatter.
  • /quest [name] detail view: Skip the linked Todos graph query. Show quest details from the markdown file only. Omit the Todos section.
  • Notifications: Skip entirely — do not mention notifications.

Read the full file on GitHub · 290 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 290 lines · 48 tokens per session scan A a1b9879ac2cb

Subscribe to this mod's changes

quest is a skill published in the GitHub repository egregore-labs/egregore (282 stars, last pushed 4d ago), licensed MIT. It adds 48 tokens to every session and 2,387 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.