map-codebase

A tool for creating a structured map of a software project in `.claude/.codebase-info/`. The map documents the architecture, folders, technologies, entry points, and important modules.

In plain words
What is it for?
Use it to document a new or existing project, support onboarding, and give coding agents background before they modify code.
Why use it?
It gives future coding-agent sessions and developers a shared overview of an unfamiliar codebase. The map is loaded automatically when a session starts.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/eigenwise/eigenwise-toolshed/map-codebase
Any agent
npx skills add Eigenwise/eigenwise-toolshed --skill map-codebase
Clone the repo
git clone --depth 1 https://github.com/Eigenwise/eigenwise-toolshed

Made for: Claude Code, Codex.

Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,784 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00040 $0.03784
Opus 5 $0.00020 $0.01892
Sonnet 5 $0.00008 $0.00757
Haiku 4.5 $0.00004 $0.00378

Measured yesterday against content hash 8d90d95146d1, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

map-codebase scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/codebase-mapper/skills/map-codebase/SKILL.md · 266 lines

How it starts

The opening of the file, as written. The whole thing — 266 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Map Codebase

Generate a codebase map as a collection of atomic documents in .claude/.codebase-info/. Each document covers one aspect of the project, so the map stays easy to read, update, and navigate. The map is written for the next Claude session (and the next human): it is grounding context, not marketing.

Loading is automatic and you don't have to wire anything up: this plugin ships a SessionStart hook that injects the map at the start of each session, so Claude starts oriented and keeps consulting and updating it as work goes on. Never edit CLAUDE.md. The hook is the only loading mechanism; leave CLAUDE.md alone. Your job is just to write the docs in .claude/.codebase-info/.

Output

.claude/.codebase-info/
├── INDEX.md                # Navigation hub + how-to-use; the hook injects this at session start
├── architecture.md         # System overview, components, boundaries, data flow
├── tech-landscape.md       # Languages, frameworks, runtimes, infra, source-of-truth files
├── directory-structure.md  # Annotated folder tree
├── entry-points.md         # Where execution starts (routes, CLIs, jobs, main files)
├── modules.md              # Key modules/packages: purpose, deps, exports
├── communication.md        # APIs, events, queues, external integrations   (if applicable)
├── database.md             # Schema, relationships, migrations              (if applicable)
├── dependencies.md         # Categorized packages                           (if applicable)
├── patterns.md             # Recurring patterns, error handling, testing, config
├── coding-style.md         # Conventions derived from linters + existing code
├── docker.md               # Containers / local dev environment             (if applicable)
├── onboarding.md           # Quick start + common tasks
└── .map-state.json         # Machine state (last-mapped commit + date) for staleness checks

This list is a menu, not a checklist. Create only the documents that earn their place in this codebase, and feel free to go beyond the list when a project has a major aspect the standard docs do not cover. Two directions:

Read the full file on GitHub · 266 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 266 lines · 40 tokens per session scan A 8d90d95146d1

Subscribe to this mod's changes

map-codebase is a skill published in the GitHub repository Eigenwise/eigenwise-toolshed (36 stars, last pushed 3d ago), licensed MIT. It adds 40 tokens to every session and 3,784 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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