motion-system

motion-system is a skill for Claude Code, Codex from eimis1990/inzone. It costs 12 tokens per session (4,284 once invoked), scanned A, original, MIT.

A reference guide for adding movement and scroll-based effects to web pages. It includes patterns such as parallax, pinned sections, scrolling timelines, card stacks, and horizontal scrolling, mainly using GSAP.

In plain words
What is it for?
Use it when adding page transitions, scroll-triggered animations, sticky sections, reveals, zoom effects, smooth scrolling, or curved motion paths.
Why use it?
It gives developers established ways to plan and implement interactive motion instead of designing each animation from scratch.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/eimis1990/inzone/motion-system
Any agent
npx skills add eimis1990/inzone --skill motion-system
Clone the repo
git clone --depth 1 https://github.com/eimis1990/inzone

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/eimis1990/inzone/motion-system.svg)](https://agentmods.dev/skills/eimis1990/inzone/motion-system)
Your own site
<a href="https://agentmods.dev/skills/eimis1990/inzone/motion-system"><img src="https://agentmods.dev/badge/skills/eimis1990/inzone/motion-system.svg" alt="Measured on agentmods" height="20"></a>
Per session 12 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,284 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00012 $0.04284
Opus 5 $0.00006 $0.02142
Sonnet 5 $0.00002 $0.00857
Haiku 4.5 $0.00001 $0.00428

Measured 3d ago against content hash 4ae23a494310, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

motion-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

bundled-resources/skills/motion-system/SKILL.md · 536 lines

How it starts

The opening of the file, as written. The whole thing — 536 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion System Reference

Table of Contents

  1. GSAP Setup & CDN
  2. Pattern 1: Multi-Layer Parallax
  3. Pattern 2: Pinned Sticky Sections
  4. Pattern 3: Cascading Card Stack
  5. Pattern 4: Scrub Timeline
  6. Pattern 5: Clip-Path Wipe Reveals
  7. Pattern 6: Horizontal Scroll Conversion
  8. Pattern 7: Perspective Zoom Fly-Through
  9. Pattern 8: Snap-to-Section
  10. Lenis Smooth Scroll
  11. IntersectionObserver Activation

GSAP Setup & CDN {#gsap-setup}

Always load from jsDelivr CDN:

<!-- Core GSAP -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js"></script>
<!-- ScrollTrigger plugin — required for all scroll patterns -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/ScrollTrigger.min.js"></script>
<!-- ScrollSmoother — optional, pairs with ScrollTrigger -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/ScrollSmoother.min.js"></script>
<!-- Flip plugin — for cross-section element morphing -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/Flip.min.js"></script>
<!-- MotionPathPlugin — for curved element paths -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/MotionPathPlugin.min.js"></script>

<script>
  // Always register plugins immediately
  gsap.registerPlugin(ScrollTrigger, Flip, MotionPathPlugin);

  // Respect prefers-reduced-motion
  const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
  if (prefersReduced) {
    gsap.globalTimeline.timeScale(0); // Freeze all animations
  }
</script>

Pattern 1: Multi-Layer Parallax {#pattern-1}

The foundation of all 2.5D depth. Different layers scroll at different speeds.

function initParallax() {
  const layers = document.querySelectorAll('[data-depth]');

  const depthFactors = {
    '0': 0.10, '1': 0.25, '2': 0.50,
    '3': 0.80, '4': 1.00, '5': 1.20
  };

  layers.forEach(layer => {
    const depth = layer.dataset.depth;
    const factor = depthFactors[depth] || 1.0;

    gsap.to(layer, {
      yPercent: -15 * factor,  // adjust multiplier for desired effect intensity
      ease: 'none',
      scrollTrigger: {
        trigger: layer.closest('.scene'),
        start: 'top bottom',
        end: 'bottom top',
        scrub: true, // 1:1 scroll-to-animation
      }
    });
  });
}

Read the full file on GitHub · 536 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 536 lines · 12 tokens per session scan A 4ae23a494310

Subscribe to this mod's changes

motion-system is a skill published in the GitHub repository eimis1990/inzone (5 stars, last pushed 2mo ago), licensed MIT. It adds 12 tokens to every session and 4,284 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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