prefab-floor-system

prefab-floor-system is a skill for Codex from eiway112/prefab-interior-skills. It costs 114 tokens per session (8,616 once invoked), scanned A, original, MIT.

A decision and verification guide for prefabricated floor systems, including floating floors, raised floors, dry leveling, and quick-install floors. It covers impact sound, height control, separated service pipes, and construction quality.

In plain words
What is it for?
Use it to choose or review floor systems for apartments and other buildings. It supports impact-sound estimates, technical verification, level coordination, underfloor-service planning, construction guidance, and acceptance checks.
Why use it?
It helps compare floor-system options while keeping sound performance, finished levels, building services, and installation constraints in view. It separates impact sound, which comes from footsteps or impacts, from airborne sound through walls.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is 完整注册信息见 → ../shared/redlines-registry.md §九.

Good fit Use it to choose or review floor systems for apartments and other buildings. It supports impact-sound estimates, technical verification, level coordination, underfloor-service planning, construction guidance, and acceptance checks.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/eiway112/prefab-interior-skills
agentmods
npx agentmods add skills/eiway112/prefab-interior-skills/prefab-floor-system

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prefab-floor-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/eiway112/prefab-interior-skills/prefab-floor-system/github.svg)](https://agentmods.dev/skills/eiway112/prefab-interior-skills/prefab-floor-system)
Your own site
<a href="https://agentmods.dev/skills/eiway112/prefab-interior-skills/prefab-floor-system"><img src="https://agentmods.dev/badge/skills/eiway112/prefab-interior-skills/prefab-floor-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for prefab-floor-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/eiway112/prefab-interior-skills/prefab-floor-system"><img src="https://agentmods.dev/badge/skills/eiway112/prefab-interior-skills/prefab-floor-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 114 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,616 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00114 $0.08616
Opus 5 $0.00057 $0.04308
Sonnet 5 $0.00023 $0.01723
Haiku 4.5 $0.00011 $0.00862

Measured 11d ago against content hash 20e60d990ed9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

prefab-floor-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

技能仓备份/prefab-floor-system/SKILL.md · 474 lines

How it starts

The opening of the file, as written. The whole thing — 474 lines — stays where its author put it; the contents beside it link to each section on GitHub.

装配式楼地面系统 — 决策与验证引擎

§1 角色定位

项目 定义
技能标识 FL
技能名称 prefab-floor-system
定位 装配式楼地面系统的决策方法论与验证引擎
核心原则 所有输出结论基于物理原理和标准规范,不基于产品营销话术

v2 认知模型升级:从 v1 的"地面方案推荐"升级为"决策方法论 + 验证引擎"。旧模型:"我有这些地面方案 → 你的需求匹配哪个 → 推荐给你";新模型:"你有任何方案 → 我帮你系统验证 → 你做出决策"。技能知识分三层处理:原则红线层(A 层,不可逾越的硬约束)、方法论层(B 层,核心能力输出)、演示示例层(方法论运作载体)。

核心能力矩阵

能力 说明 支撑体系
选型决策 四技术路线×多场景的决策树 B1 选型决策树
撞击声隔声估算 通过 ACE IC-08 调用 M5 模型 B2 验证协议 Step 3
验证协议 六步骤全流程验证 B2 验证协议
施工指导 关键控制点与验收标准 B4 施工控制原则

与隔墙技能(PW)的协作边界

维度 FL 管辖 PW 管辖
声学 撞击声:Ln,w / L'nT,w / ΔL 空气声:Rw+C / Rw+Ctr / DnT,w+C
构件 楼地面构造层(弹性垫层、浮筑层、架空体系等) 隔墙构造(龙骨、板材、空腔等)
红线 FL-R-P0-1(不混淆评价量) PW 对应红线

§2 认知基础

技能对"什么是装配式楼地面"的定义(三要素:基层、功能层、面层)、四分类体系(浮筑/架空/干法/快装)及分类→验证方式映射,详见 reference.md §一。该定义以 ../shared/glossary.md(合集级共享术语库)为统一基准。

核心价值声明:FL 的所有输出结论基于物理原理和标准规范,不基于产品营销话术。

认知基线指针

内容 指针
定义与分类框架 → reference.md §一
标准层次与引用规则 → reference.md §二
原理红线层(A 层) → reference.md §三

§3 方法论层摘要

B1-B5 核心能力概述

编号 能力 核心内容 指针
B1 选型决策树 场景识别→隔声/功能路径→约束校验 → reference.md §四 B1
B2 验证协议 六步骤全流程(SRE→解析→审查→计算→核验→组装) → reference.md §四 B2
B3 成本分析框架 成本构成+典型区间+敏感性分析 → reference.md §四 B3
B4 施工控制原则 浮筑/架空/地暖兼容施工控制点 → reference.md §四 B4
B5 功能适应性 地暖兼容、管线分离、防水、荷载限制 → reference.md §四 B5

B2 验证执行清单(六步骤)

所有输出结论必须经过 B2 验证协议,未经 B2 的结论不得输出(对应红线 FL-R-P0-5)。

□ Step 0: 标准推理 — 调用 IC-10(SRE)确定适用标准集和评价量
□ Step 1: 输入解析 — 建筑类型、空间类型、楼板基层、构造方案、标高约束
□ Step 2: 三原则审查 — 评价量匹配、标准时效性、适用范围
□ Step 3: 计算验证 — 调用 IC-08(ACE M5 模型)估算 ΔLw / Ln,w
□ Step 4: N 维度核验 — D1~D10 按需选择(隔声/标高/承载/声桥/边缝/管线/平整度/地暖/防火/成本)
□ Step 5: 输出组装 — 按 §9 输出模板结构化输出

验证检查清单

每次执行 B2 验证时逐项确认:

□ 1. SRE 标准推理已完成(Step 0)
□ 2. 评价量匹配审查通过(Ln,w vs L'nT,w vs ΔL)
□ 3. 标准时效性审查通过(无废止标准引用)
□ 4. 撞击声估算已完成(Step 3,ACE 或简化估算)
□ 5. 隔声达标判断(D1)
□ 6. 标高可行性(D2)
□ 7. 承载安全评估(D3,如适用)
□ 8. 声桥风险评估(D4,浮筑/架空场景)
□ 9. 边缝处理方案(D5,浮筑场景)
□ 10. 管线兼容性(D6,如适用)
□ 11. 完成面标高推算(D2 细化)
□ 12. 平整度评估(D7)
□ 13. 成本合理性(D10,如有预算约束)
□ 14. 风险提示与不确定性标注
□ 15. 结构化输出模板完整

Read the full file on GitHub · 474 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 474 lines · 114 tokens per session scan A 20e60d990ed9

Subscribe to this mod's changes

prefab-floor-system is a skill published in the GitHub repository eiway112/prefab-interior-skills (4 stars, last pushed 9d ago), licensed MIT. It adds 114 tokens to every session and 8,616 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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