walkeros-understanding-development

A development guide for contributing code to walkerOS, an event-tracking software project. It explains the project layout, commands, coding conventions, and TDD, which means writing a test before the code it checks.

In plain words
What is it for?
Use it when adding or changing walkerOS packages, running development and verification commands, formatting code, or checking project practices.
Why use it?
It reduces uncertainty about how to change the project and how to verify that changes build, pass tests, and meet its conventions.

Skill for Claude CodeCodex

Part of the walkerOS plugin — 24 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/elbwalker/walkeros/walkeros-understanding-development
Any agent
npx skills add elbwalker/walkerOS --skill walkeros-understanding-development
Clone the repo
git clone --depth 1 https://github.com/elbwalker/walkerOS

Made for: Claude Code, Codex.

Or install walkerOS, the plugin that ships this one along with the rest of its 24 skills.

Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,491 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00041 $0.01491
Opus 5 $0.00020 $0.00745
Sonnet 5 $0.00008 $0.00298
Haiku 4.5 $0.00004 $0.00149

Measured 3d ago against content hash 4adefe45cfeb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

walkeros-understanding-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/walkeros-understanding-development/SKILL.md · 176 lines

How it starts

The opening of the file, as written. The whole thing — 176 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Understanding walkerOS Development

Overview

walkerOS follows extreme programming principles with strict conventions. This skill is your foundation before writing any code.

Core principle: DRY, KISS, YAGNI. Test first. Verify before claiming complete.

Commands

Command Purpose
npm install Install all dependencies
npm run dev Watch mode for all packages
npm run build Build all packages
npm run format Prettier formatting

Verification cheatsheet:

  • While iterating (L1, touched package): npm run verify:touched -- <pkg>
  • At plan completion (L2, affected since origin/main): npm run verify:affected

See /workspaces/developer/AGENT.md rule 11 for the full doctrine.

XP Principles (Non-Negotiable)

Principle In Practice
DRY Use @walkeros/core utilities, don't reimplement
KISS Minimal code to solve the problem
YAGNI Only implement what's requested
TDD Test first, watch it fail, then implement
No any Never use any in production code (tests are exception)

Folder Structure

packages/
├── core/           # Platform-agnostic types, utilities, schemas
├── collector/      # Central event processing engine
├── config/         # Shared config (eslint, jest, tsconfig, tsup)
├── web/
│   ├── core/       # Web-specific utilities
│   ├── sources/    # browser, dataLayer
│   └── destinations/ # gtag, meta, api, piwikpro, plausible
└── server/
    ├── core/       # Server-specific utilities
    ├── sources/    # gcp
    └── destinations/ # aws, gcp, meta

apps/
├── walkerjs/       # Ready-to-use browser bundle
├── quickstart/     # Code examples (source of truth for patterns)
└── demos/          # Demo applications

Read the full file on GitHub · 176 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 176 lines · 41 tokens per session scan A 4adefe45cfeb

Subscribe to this mod's changes

walkeros-understanding-development is a skill published in the GitHub repository elbwalker/walkerOS (343 stars, last pushed 7d ago), licensed MIT. It adds 41 tokens to every session and 1,491 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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