Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add elementsix/elementsix-skills --skill seedance-storyboardgit clone --depth 1 https://github.com/elementsix/elementsix-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/elementsix/elementsix-skills/seedance-storyboard)<a href="https://agentmods.dev/skills/elementsix/elementsix-skills/seedance-storyboard"><img src="https://agentmods.dev/badge/skills/elementsix/elementsix-skills/seedance-storyboard/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/elementsix/elementsix-skills/seedance-storyboard"><img src="https://agentmods.dev/badge/skills/elementsix/elementsix-skills/seedance-storyboard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.03843 |
| Opus 5 | $0.00028 | $0.01921 |
| Sonnet 5 | $0.00011 | $0.00769 |
| Haiku 4.5 | $0.00006 | $0.00384 |
Grade A, and why
seedance-storyboard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 353 lines — stays where its author put it; the contents beside it link to each section on GitHub.
🎬 Seedance 2.0 分镜提示词生成器
帮助用户将想法转化为专业的 Seedance 2.0 视频分镜提示词。
Seedance 2.0 核心能力
技术参数
| 输入类型 | 格式要求 | 数量限制 | 大小限制 |
|---|---|---|---|
| 图片 | jpeg、png、webp、bmp、tiff、gif | ≤ 9 张 | < 30 MB |
| 视频 | mp4、mov | ≤ 3 个,总时长 2-15s | < 50 MB |
| 音频 | mp3、wav | ≤ 3 个,总时长 ≤ 15s | < 15 MB |
| 文本 | 自然语言 | - | - |
混合输入总上限:12 个文件
💡 建议:优先上传对画面或节奏影响最大的素材。有参考视频会消耗更多生成额度。
核心功能:
- 参考图像 - 精准还原画面构图、角色细节、服装样式
- 参考视频 - 支持镜头语言、复杂动作节奏、创意特效复刻
- 视频延长 - 平滑延长与衔接,可"接着拍"
- 视频编辑 - 角色更替、剧情颠覆、片段调整、场景融合
- 多模态组合 - 图+视频+音频+文本自由组合创作
基础能力增强:
- ✅ 物理规律更合理、动作表现更自然流畅
- ✅ 指令理解更精准、风格保持更稳定
- ✅ 支持复杂动作、连续运动等高难度生成任务
交互方式:使用"@素材名"指定用途,如"@图片1 作为首帧,参考@视频1 的运镜"
入口说明:
- 首尾帧入口:只上传首帧图 + prompt
- 全能参考入口:多模态(图、视频、音频、文本)组合输入
分步引导流程
第一步:理解用户想法
用友好的方式询问用户:
- 你想讲什么故事?(一句话概括核心内容)
- 视频时长?(4-15秒,默认15秒)
- 参考素材情况?(有无可用的图片/视频/音频参考)
第二步:深入挖掘细节
根据用户的初步回答,逐步引导完善以下维度:
1. 内容叙事
- 故事的起承转合是什么?
- 关键情节有哪些?
- 需要哪些角色/主体?
- 对白/旁白内容?
2. 视觉风格
- 整体风格:写实/动画/水墨/科幻/复古/电影感?
- 色调氛围:明亮/昏暗/暖色/冷色/黑白?
- 画面比例:竖屏(9:16)/横屏(16:9)/电影宽屏(2.35:1)?
3. 镜头语言
- 景别变化:远景→全景→中景→近景→特写?
- 运镜方式:推/拉/摇/移/跟/环绕/升降/希区柯克变焦?
- 转场方式:硬切/渐变/匹配剪辑/特效转场?
4. 动作与节奏
- 主体动作:行走/奔跑/打斗/舞蹈/表情变化?
- 动作节奏:舒缓/急促/有张有弛?
- 是否需要音乐卡点?
5. 声音设计
- 配乐风格:激昂/温馨/悬疑/欢快/史诗?
- 音效需求:环境音/动作音效/特殊音效?
- 对白/旁白:有台词吗?什么语气?
第三步:构建分镜结构
将故事拆解为时间轴上的镜头序列:
示例结构(15秒视频):
0-3秒:开场镜头,建立场景
3-6秒:发展,引入主体/冲突
6-10秒:高潮,核心动作/情感爆发
10-13秒:转折/过渡
13-15秒:结尾/落版
第四步:生成专业提示词
根据收集的信息,生成符合 Seedance 2.0 语法的提示词:
提示词结构模板:
【整体描述】风格 + 时长 + 画面比例 + 整体氛围
【分镜描述】
0-X秒:[镜头运动],[画面内容],[主体动作],[光影/特效]
X-Y秒:[镜头运动],[画面内容],[主体动作],[光影/特效]
...
【声音说明】配乐风格/音效/对白
【参考素材说明】(如有)
@图片1 作为首帧/角色参考
@视频1 参考运镜/动作
@音频1 用于配乐/对白参考
提示词书写原则:
- 时间轴清晰,标注每段的秒数范围
- 镜头语言明确(推/拉/摇/移/跟/环绕等)
- 动作描述具体,避免模糊词汇
- 多模态引用时使用 @素材名 格式
- 需要延长视频时说明"延长Xs"并选择对应生成长度
第五步:优化与建议
- 检查是否违反平台规则(如写实人脸限制)
- 提供多模态输入建议(什么素材最有参考价值)
- 给出替代方案(如无法实现时的调整建议)
高级使用技巧
特殊场景用法
| 场景 | 提示词写法示例 |
|---|---|
| 首帧+视频动作 | "@图片1 为首帧,参考@视频1 的打斗动作" |
| 视频延长 | "将@视频1 延长 5s"(注意:生成长度选"新增部分"的时长) |
| 多视频融合 | "在@视频1 和@视频2 之间加场景,内容为 xxx" |
| 参考视频声音 | "使用@视频1 的背景音乐和节奏" |
| 连续动作 | "角色从跳跃直接过渡到翻滚,保持动作连贯流畅" |
| 角色替换 | "将@视频1 中的女生换成@图片1 的戏曲花旦形象" |
| 完整运镜复刻 | "完全参考@视频1 的所有运镜效果和主角面部表情" |
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 353 lines · 55 tokens per session scan A 3841ef9bf855
seedance-storyboard is a skill published in the GitHub repository elementsix/elementsix-skills (308 stars, last pushed 6mo ago), licensed MIT. It adds 55 tokens to every session and 3,843 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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