Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add EliasOulkadi/shokunin --skill motion-craftgit clone --depth 1 https://github.com/EliasOulkadi/shokuninWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/eliasoulkadi/shokunin/motion-craft)<a href="https://agentmods.dev/skills/eliasoulkadi/shokunin/motion-craft"><img src="https://agentmods.dev/badge/skills/eliasoulkadi/shokunin/motion-craft/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/eliasoulkadi/shokunin/motion-craft"><img src="https://agentmods.dev/badge/skills/eliasoulkadi/shokunin/motion-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00098 | $0.06697 |
| Opus 5 | $0.00049 | $0.03349 |
| Sonnet 5 | $0.00020 | $0.01339 |
| Haiku 4.5 | $0.00010 | $0.00670 |
Grade A, and why
motion-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 696 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion Craft
Animations that communicate, not decorate. Every frame must earn its place.
Inspired by Emil Kowalski (Linear, Sonner, Vaul), Paul Lewis (Google Chrome), and the CSS Animation Working Group.
Workflow
The Animation Decision Framework
Before writing any animation code, answer these four questions in order.
1. Should this animate at all?
| Frequency | Decision | Reason |
|---|---|---|
| 100+ times/day (keyboard shortcuts, command palette, search toggle) | No animation. Ever. | Animation makes frequent actions feel delayed. Raycast has no open/close animation. Optimal. |
| Tens of times/day (hover effects, list navigation) | Remove or drastically reduce | Users notice animation latency on repeated interactions |
| Occasional (modals, drawers, toasts) | Standard animation | The right place for motion |
| Rare / first-time (onboarding, confirmation, celebration) | Add delight | These moments earn longer, richer animations |
Never animate keyboard-initiated actions. These repeat hundreds of times daily.
2. What is the purpose?
Every animation must have a clear answer to "why does this animate?"
| Purpose | Example | Valid? |
|---|---|---|
| Spatial consistency | Toast enters and exits from the same direction | ? |
| State indication | Button morphs to show "sent" | ? |
| Feedback | Button scales down on press, confirming the interface heard the user | ? |
| Preventing jarring changes | Elements fading in instead of appearing abruptly | ? |
| Explanation | Marketing animation showing how a feature works | ? |
| "It looks cool" AND the user sees it often | Gratuitous motion | ? |
3. What easing should it use?
| Scenario | Easing | CSS |
|---|---|---|
| Element entering | ease-out (starts fast, feels responsive) | cubic-bezier(0, 0, 0.2, 1) |
| Element exiting | ease-in (starts slow, grabs attention briefly then accelerates away) | cubic-bezier(0.4, 0, 1, 1) |
| On-screen movement / morphing | ease-in-out | cubic-bezier(0.4, 0, 0.2, 1) |
| Hover / color change | ease | cubic-bezier(0.25, 0.1, 0.25, 1) |
| Constant motion (marquee, progress bar) | linear | cubic-bezier(0, 0, 1, 1) |
| UI interactions (buttons, tooltips, dropdowns) | strong ease-out | cubic-bezier(0.23, 1, 0.32, 1) |
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 696 lines · 98 tokens per session scan A ecf908b9dbfd
motion-craft is a skill published in the GitHub repository EliasOulkadi/shokunin (113 stars, last pushed 1mo ago), licensed MIT. It adds 98 tokens to every session and 6,697 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
audit
Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
adapt
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
normalize
Audits and realigns UI to match design system standards, spacing, tokens, and patterns. Use when the user mentions consistency, design drift, mismatched styles, tokens, or wants to bring a feature back in line with the system.
ui-web
Web UI - glassmorphism, Tailwind, dark mode, accessibility.
memstack-security-csp-headers
Use this skill when the user says 'CSP', 'Content-Security-Policy', 'security headers', 'HSTS', 'X-Frame-Options', 'clickjacking', 'unsafe-inline', 'unsafe-eval', or needs to audit, generate, or fix HTTP security headers for a web application. Do NOT use for API route audits or dependency scanning.