Vibeyard is an IDE and project workspace for managing multiple AI coding-agent sessions, including parallel runs, split panes, task boards, cost tracking, and session resumption. It is for developers who use Claude Code, Codex CLI, or Gemini CLI and need to organize many agent-driven coding tasks. The catalogue add-ons provide commands, skills, and instructions for working with Vibeyard.
Borrowing it
Nothing to install: this file belongs to elirantutia/vibeyard. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/elirantutia/vibeyard/main/.claude/skills/ui-dev/SKILL.mdgit clone --depth 1 https://github.com/elirantutia/vibeyardWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/elirantutia/vibeyard/ui-dev)<a href="https://agentmods.dev/skills/elirantutia/vibeyard/ui-dev"><img src="https://agentmods.dev/badge/skills/elirantutia/vibeyard/ui-dev.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00095 | $0.02364 |
| Opus 5 | $0.00048 | $0.01182 |
| Sonnet 5 | $0.00019 | $0.00473 |
| Haiku 4.5 | $0.00010 | $0.00236 |
Grade A, and why
ui-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 215 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UI Development Guide
This project uses vanilla TypeScript DOM manipulation — no framework. All UI lives in src/renderer/. Follow the patterns and reuse the components documented below.
Custom Dropdown / Select
Never use native <select>. Always use the custom select component:
import { createCustomSelect } from './components/custom-select';
const select = createCustomSelect('my-select', [
{ value: 'a', label: 'Option A' },
{ value: 'b', label: 'Option B' },
{ value: 'c', label: 'Disabled', disabled: true },
], 'a'); // default value
// select.getValue() — get current value
// select.destroy() — cleanup
- File:
src/renderer/components/custom-select.ts - CSS classes:
.custom-select,.custom-select-trigger,.custom-select-dropdown,.custom-select-item - Supports keyboard navigation (Arrow keys, Enter, Escape, Tab)
Modals
Use showModal() for generic modals with form fields:
import { showModal, closeModal, setModalError } from './components/modal';
showModal('My Title', [
{ id: 'name', label: 'Name', type: 'text', placeholder: 'Enter name' },
{ id: 'option', label: 'Option', type: 'select', options: [...] },
{ id: 'enabled', label: 'Enable feature', type: 'checkbox' },
], (values) => {
// values is Record<string, string>
if (!values.name) {
setModalError('name', 'Name is required');
return;
}
// ... handle confirm
closeModal();
});
- File:
src/renderer/components/modal.ts - Exports:
showModal(),closeModal(),setModalError() - Supports field types:
text,checkbox,select(uses custom select internally) - Supports field buttons (e.g., a "Browse" button next to a text input)
- Keyboard: Enter to confirm, Escape to cancel
For specialized modals (complex layout, multi-pane, unique behavior), create a dedicated file in src/renderer/components/ following the existing pattern (e.g., preferences-modal.ts, usage-modal.ts).
Alert Banners
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 215 lines · 95 tokens per session scan A fff4a309129e
ui-dev is a skill published in the GitHub repository elirantutia/vibeyard (1,365 stars, last pushed 4d ago), licensed MIT. It adds 95 tokens to every session and 2,364 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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