divisible-work

divisible-work is a skill for Claude Code, Codex from Emlembow/skills. It costs 155 tokens per session (3,130 once invoked), scanned A, original, MIT.

A coordination method for completing complex work through delegated tasks, dependency planning, stored task records, progress updates, and verification. It keeps a central coordinator responsible for accepting the final result.

In plain words
What is it for?
Use it to coordinate research, implementation, repair, and verification across subagents while maintaining a durable record of progress.
Why use it?
It helps manage work that is too large for one step by assigning useful pieces, tracking their evidence, and revising the plan when dependencies change.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Part of the divisible-work plugin — 1 skill shipped together

Good fit Use it to coordinate research, implementation, repair, and verification across subagents while maintaining a durable record of progress.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/emlembow/skills/divisible-work
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Emlembow/skills --skill divisible-work
Clone the repo
git clone --depth 1 https://github.com/Emlembow/skills

Made for: Claude Code, Codex.

Or install divisible-work, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for divisible-work

README.md
[![agentmods](https://agentmods.dev/badge/skills/emlembow/skills/divisible-work/github.svg)](https://agentmods.dev/skills/emlembow/skills/divisible-work)
Your own site
<a href="https://agentmods.dev/skills/emlembow/skills/divisible-work"><img src="https://agentmods.dev/badge/skills/emlembow/skills/divisible-work/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for divisible-work

Your own site · 80×15
<a href="https://agentmods.dev/skills/emlembow/skills/divisible-work"><img src="https://agentmods.dev/badge/skills/emlembow/skills/divisible-work.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 155 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,130 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00155 $0.03130
Opus 5.5 $0.00062 $0.01252
Sonnet 5.5 $0.00031 $0.00626
Haiku 4.5 $0.00015 $0.00313

Measured 18d ago against content hash 7dc83141acfb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

divisible-work scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/divisible-work/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Divisible Work

Own the path from the user's request to an accepted result. Keep that path adaptable: discover work, distribute useful pieces, accept evidence, and revise what should happen next.

The main thread coordinates only. Delegate substantive research, implementation, synthesis, repair, and verification. The coordinator may inspect context to plan, read results to make acceptance decisions, maintain records, manage workers, and communicate the delivered result. Do not take over substantive work merely because a worker is slow or a branch is indivisible.

Establish the run

  • Apply this skill once at the user-task orchestration boundary. Workers under this coordinator execute their assignments; their assignment's complexity does not trigger another coordinator.
  • Recover the requested outcome, acceptance criteria, destination, constraints, and existing authorization from context. Resolve discoverable facts and ask only for information necessary to proceed; continue independent work while an answer is pending.
  • Inspect the host's actual chat creation, messaging, subagent, status, wait, and storage capabilities and current capacity. Prefer new worker Codex chats in the same project when host rules and human authorization permit. Use native subagents when chat delegation is unavailable, unauthorized, or prohibited. If the user explicitly forbids subagent fallback, report the limitation instead of substituting. A request to prefer chats alone does not forbid fallback. Do not invent worker IDs, availability, or background persistence.
  • Require durable writable storage and a usable way to delegate and receive results. If either is unavailable, report the concrete limitation instead of silently executing locally. A temporarily occupied worker slot is waiting, not a missing capability.
  • Before dispatch, read durable-state.md and create or resume .divisible-work/<run-id>/ in the task workspace, or the user's specified durable location. Announce the record location and initial path. Keep separate runs distinct; reuse an existing run only when it matches this task.
  • Record the outcome and acceptance criteria before decomposing. Fully specify the next actionable tasks; represent uncertain later stages as provisional milestones. Account for final integration and verification from the outset without pretending to know their detailed work yet.

Read the full file on GitHub · 106 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 18d ago Changed · +12 lines · +35 tokens per session 7dc83141acfb
  2. 1mo ago Changed · +3 lines · +7 tokens per session 4a48508b5682
  3. 1mo ago First seen · 91 lines · 113 tokens per session scan A 5bb9e43068de

Subscribe to this mod's changes

divisible-work is a skill published in the GitHub repository Emlembow/skills (2 stars, last pushed 18d ago), licensed MIT. It adds 155 tokens to every session and 3,130 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

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