walkthrough

walkthrough is a skill for Claude Code, Codex from Encod3d-Sec/TORCH. It costs 103 tokens per session (1,396 once invoked), scanned A, original, MIT.

A report-building workflow for a completed security engagement. It turns saved screenshots, logs, state files, and collected results into a walkthrough with an evidence gallery and reproduction steps.

In plain words
What is it for?
Use it after solving a penetration test, bug bounty task, or capture-the-flag challenge to document the sequence of actions and supporting screenshots.
Why use it?
It reduces the manual work of assembling a final report and keeps the narrative tied to evidence that was actually captured.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions CLAUDE.md.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is # bash scripts/capture.sh ev <eng> <slug> <url> "<cmd-label>".

Good fit Use it after solving a penetration test, bug bounty task, or capture-the-flag challenge to document the sequence of actions and supporting screenshots.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/Encod3d-Sec/TORCH
agentmods
npx agentmods add skills/encod3d-sec/torch/walkthrough

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for walkthrough

README.md
[![agentmods](https://agentmods.dev/badge/skills/encod3d-sec/torch/walkthrough/github.svg)](https://agentmods.dev/skills/encod3d-sec/torch/walkthrough)
Your own site
<a href="https://agentmods.dev/skills/encod3d-sec/torch/walkthrough"><img src="https://agentmods.dev/badge/skills/encod3d-sec/torch/walkthrough/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for walkthrough

Your own site · 80×15
<a href="https://agentmods.dev/skills/encod3d-sec/torch/walkthrough"><img src="https://agentmods.dev/badge/skills/encod3d-sec/torch/walkthrough.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 103 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,396 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00103 $0.01396
Opus 5.5 $0.00041 $0.00558
Sonnet 5.5 $0.00021 $0.00279
Haiku 4.5 $0.00010 $0.00140

Measured 1mo ago against content hash f03c85ba3fde, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

walkthrough scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflow/walkthrough/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Walkthrough auto-assembly

Turn a solved engagement into the full, report-ready targets/<eng>/walkthrough.md: rendered evidence, a populated ## Evidence gallery, and a drafted narrative, so the operator only reviews/polishes instead of assembling from scratch.

Convention: mark close-out explicitly

At close-out, write a STATUS heading into state.md:

## STATUS: SOLVED

(OWNED / ROOTED / COMPLETE also count.) This is the close-out signal: once present, the CLAUDE.md execution loop runs Skill(walkthrough) (then Skill(learn)).

Steps

(a) Confirm the evidence is on disk (capture any missing key state now)

Evidence is captured LIVE during the engagement, straight into poc/ (via capture.sh / Skill(screenshot)) -- there is no staging/drain step anymore. Confirm the PNGs are on disk, and if a key state (foothold shell, the flag, an exploited render) was never captured, capture it now before assembling:

ls targets/<eng>/poc/*.png targets/<eng>/poc/**/*.png 2>/dev/null
# missing a key state? capture it live, e.g.:
#   bash scripts/capture.sh ev <eng> <slug> <url> "<cmd-label>"

A walkthrough with an empty gallery means evidence was not captured as steps landed -- fix that by capturing the reproducible states now, not by fabricating.

(b) Scaffold + gallery

python3 scripts/build-walkthrough.py <eng>

Idempotent: scaffolds the walkthrough structure from the framework template if missing, and populates the ## Evidence gallery from every rendered card on disk. Never clobbers existing narrative -- safe to re-run after step (a).

(c) Draft the narrative -- never fabricate

Read state.md (for ctf, also its ## Chain/## Status sections, the live working copy of the attack path and the SOLVED/flags marker) and loot.md for the active engagement; for pentest/bugbounty also read Killchain.md and log.md (a ctf engagement has neither; its live chain and narrative live in state.md instead). Write the step-by-step reproduction into the non-Evidence sections (Access -> Recon -> Foothold -> Privilege escalation -> root/flag), using the EXACT commands, creds, and per-step results already captured in those files. If a fact needed for a section is not present in the state files, do NOT invent it; leave a clearly marked _TODO: <what is missing>_ for the operator instead.

Read the full file on GitHub · 95 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 95 lines · 103 tokens per session scan A f03c85ba3fde

Subscribe to this mod's changes

walkthrough is a skill published in the GitHub repository Encod3d-Sec/TORCH (336 stars, last pushed 1mo ago), licensed MIT. It adds 103 tokens to every session and 1,396 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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