team

team is a skill for Claude Code from epicsagas/epic-harness. It costs 55 tokens per session (341 once invoked), scanned A, original, Apache-2.0.

A team-design tool for creating and maintaining groups of specialized coding agents across projects, using the Epic Team command-line tool.

In plain words
What is it for?
Use it to list, inspect, create, link, synchronize, unlink, or review the history of agent teams and their project-specific agents.
Why use it?
It helps decide which agents a project needs and preserves existing team settings through an append-and-merge process instead of silently replacing them.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: reads .claude/ paths.

Part of the epic plugin — 28 skills, 6 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/epicsagas/epic-harness/team
Any agent
npx skills add epicsagas/epic-harness --skill team
Clone the repo
git clone --depth 1 https://github.com/epicsagas/epic-harness

Made for: Claude Code.

Or install epic, the plugin that ships this one along with the rest of its 28 skills, 6 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team

README.md
[![agentmods](https://agentmods.dev/badge/skills/epicsagas/epic-harness/team.svg)](https://agentmods.dev/skills/epicsagas/epic-harness/team)
Your own site
<a href="https://agentmods.dev/skills/epicsagas/epic-harness/team"><img src="https://agentmods.dev/badge/skills/epicsagas/epic-harness/team.svg" alt="Measured on agentmods" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 341 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.00341
Opus 5 $0.00028 $0.00170
Sonnet 5 $0.00011 $0.00068
Haiku 4.5 $0.00006 $0.00034

Measured 6d ago against content hash 8fae931903a7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

team scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/team/SKILL.md · 36 lines

What it actually says

/team — Agent Team Design

This skill is a thin wrapper around the epic team CLI.

Run in terminal:

epic team

epic team handles the full interactive flow:

  • Resolves org (HARNESS_ORG env → prompt → default "epic")
  • Scans the project (tech stack, domain boundaries, key modules)
  • Recommends team type and agent composition
  • Shows diff if team already exists in ~/.harness/orgs/
  • Applies merge strategy (no silent overwrites)
  • Copies agents to .claude/agents/{team}/ with ## Team Context injected

For the full spec see docs/research/team-spec.md.

Other subcommands

epic team list                     # list teams in current org
epic team show {team}              # config + agents + mission
epic team show {team} --playbook   # full accumulated playbook
epic team sync {team}              # re-copy agents to .claude/agents/
epic team link {team}              # attach existing team (skip design)
epic team unlink {team}            # remove .claude/agents/{team}/
epic team history {team} {agent}   # show .history/ entries
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 36 lines · 55 tokens per session scan A 8fae931903a7

Subscribe to this mod's changes

team is a skill published in the GitHub repository epicsagas/epic-harness (18 stars, last pushed yesterday), licensed Apache-2.0. It adds 55 tokens to every session and 341 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.