apple-design

apple-design is a skill for Claude Code, Codex from ericrisco/rsc-harness. It costs 68 tokens per session (5,367 once invoked), scanned A, a copy of apple-design, MIT.

A web-interface design guide based on Apple's fluid-interface principles. It explains spring motion, momentum, draggable interruptions, translucent materials, blur, and type spacing.

In plain words
What is it for?
Use it to design iOS-like web interactions such as sheets, dragging, flicks, rubber-band boundaries, and motion that can be grabbed or reversed.
Why use it?
It helps avoid interfaces that feel rigid or disconnected from the user's gestures.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design iOS-like web interactions such as sheets, dragging, flicks, rubber-band boundaries, and motion that can be grabbed or reversed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ericrisco/rsc-harness/apple-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ericrisco/rsc-harness --skill apple-design
Clone the repo
git clone --depth 1 https://github.com/ericrisco/rsc-harness

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for apple-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/ericrisco/rsc-harness/apple-design/github.svg)](https://agentmods.dev/skills/ericrisco/rsc-harness/apple-design)
Your own site
<a href="https://agentmods.dev/skills/ericrisco/rsc-harness/apple-design"><img src="https://agentmods.dev/badge/skills/ericrisco/rsc-harness/apple-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for apple-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/ericrisco/rsc-harness/apple-design"><img src="https://agentmods.dev/badge/skills/ericrisco/rsc-harness/apple-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,367 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.05367
Opus 5 $0.00034 $0.02684
Sonnet 5 $0.00014 $0.01073
Haiku 4.5 $0.00007 $0.00537

Measured 9d ago against content hash d662b80dbf2c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

apple-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to apple-design — 21 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/apple-design/SKILL.md · 302 lines

How it starts

The opening of the file, as written. The whole thing — 302 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apple Design

Hand-offs. Curves, durations and the build itself are ../animate/SKILL.md's — this file owns the physics and materials, not the CSS token table. The visual system and brand grounding are ../design/SKILL.md's. Native Swift work is ../swift-ios/SKILL.md's (platform) and ../write-swift/SKILL.md's (language); everything here is the web translation of Apple's talks.

How Apple builds interfaces that stop feeling like a computer and start feeling like an extension of you. This knowledge comes from Apple's WWDC design talks — chiefly Designing Fluid Interfaces (WWDC 2018) — distilled and translated into the web platform (CSS, Pointer Events, requestAnimationFrame, spring libraries like Motion/Framer Motion).

The through-line: an interface feels alive when motion starts from the current on-screen value, inherits the user's velocity, projects momentum forward, and can be grabbed and reversed at any instant. Springs are the tool that makes all of this natural, because they are inherently interruptible and velocity-aware.

The Core Idea

"When we align the interface to the way we think and move, something magical happens — it stops feeling like a computer and starts feeling like a seamless extension of us."

An interface is fluid when it behaves like the physical world: things respond instantly, move continuously, carry momentum, resist at boundaries, and can be redirected mid-motion. Everything below is a way to get closer to that.

Apple frames design as serving four human needs: safety/predictability, understanding, achievement, and joy. Every rule here serves one of them.

1. Response — kill latency

The moment lag appears, the feeling of directness "falls off a cliff." Response is the foundation everything else is built on.

  • Respond on pointer-down, not on release. Highlight a button the instant it's pressed. Waiting for click/touch-up to show feedback feels dead.
  • Be vigilant about every latency. Audit debounces, artificial timers, transition waits, and the ~300ms tap delay. Anything on the input path that isn't essential is a regression.
  • Feedback must be continuous during the interaction, not just at the end. For a drag, slider, or drawer, update the UI 1:1 with the pointer the whole way through — never animate only when the gesture completes.

Read the full file on GitHub · 302 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 302 lines · 68 tokens per session scan A d662b80dbf2c

Subscribe to this mod's changes

apple-design is a skill published in the GitHub repository ericrisco/rsc-harness (74 stars, last pushed yesterday), licensed MIT. It adds 68 tokens to every session and 5,367 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to apple-design, differing in 21 lines, and is treated as a copy.

Related

Other skills, from other repositories

animation-motion-design

Animation and motion design patterns using Motion library (formerly Framer Motion) and View Transitions API. Use when implementing component animations, page transitions, micro-interactions, gesture-driven UIs, or ensuring motion accessibility with prefers-reduced-motion.

yonatangross/orchestkit · 52 tokens

make-interfaces-feel-better

Use when building or reviewing UI polish: typography, hit areas, nested radius, optical alignment, shadows, media outlines, micro-interactions, and animation performance.

Insajin/autopus-adk · 40 tokens

qa-design

UI/UX design audit and verification of web best practices, including responsive/mobile-first breakpoints. Trigger when the user wants to audit the design, verify the UI/UX, check responsive behaviour, or improve the user interface.

christopherlouet/claude-base · 48 tokens

dev-frontend-design

Distinctive UI design with strong art direction. Trigger when the user wants to create an interface, a landing page, a visual component, or when frontend code creation is detected without a defined design direction.

christopherlouet/claude-base · 45 tokens

dev-shadcn

Integration and customization of shadcn/ui (copy-paste React components, Radix + Tailwind). Trigger when the user wants to install shadcn, add components, customize the theme, or when shadcn/ui usage is detected in the project.

christopherlouet/claude-base · 57 tokens

frontend-skill

Use when the task asks for a visually strong landing page, website, app, prototype, demo, or game UI. This skill enforces restrained composition, image-led hierarchy, cohesive content structure, and tasteful motion while avoiding generic cards, weak branding, and UI clutter.

Insajin/autopus-adk · 58 tokens