animejs

animejs is a skill for Claude Code, Codex from Ertinox7711/SGRR-AGI-V2. It costs 52 tokens per session (785 once invoked), scanned A, a copy of animejs, MIT.

An adapter for using Anime.js animations inside HyperFrames compositions. Anime.js is a JavaScript library for browser animations, while HyperFrames controls the composition's timeline so animations can be rendered at specific times.

In plain words
What is it for?
Use it to add deterministic Anime.js motion and timelines to HyperFrames HTML compositions, including animations that can be advanced or sought to a chosen time.
Why use it?
Animations that use their own clock can be inconsistent when rendered or replayed. This makes Anime.js animations follow HyperFrames' controlled timeline instead.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to add deterministic Anime.js motion and timelines to HyperFrames HTML compositions, including animations that can be advanced or sought to a chosen time.

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Install with agentmods
npx agentmods add skills/ertinox7711/sgrr-agi-v2/animejs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Ertinox7711/SGRR-AGI-V2 --skill animejs
Clone the repo
git clone --depth 1 https://github.com/Ertinox7711/SGRR-AGI-V2

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animejs

README.md
[![agentmods](https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/animejs/github.svg)](https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/animejs)
Your own site
<a href="https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/animejs"><img src="https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/animejs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animejs

Your own site · 80×15
<a href="https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/animejs"><img src="https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/animejs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 785 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00785
Opus 5 $0.00026 $0.00392
Sonnet 5 $0.00010 $0.00157
Haiku 4.5 $0.00005 $0.00078

Measured 3d ago against content hash 1ca46135880d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

animejs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to animejs — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/animejs/SKILL.md · 115 lines

How it starts

The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Anime.js for HyperFrames

HyperFrames can seek Anime.js instances through its animejs runtime adapter. The composition owns the animation objects; HyperFrames owns the clock.

Contract

  • Create animations or timelines synchronously during composition initialization.
  • Set autoplay: false so Anime.js does not advance on its own clock.
  • Register every returned animation or timeline on window.__hfAnime.
  • Use finite durations and loop counts.
  • Avoid callbacks that mutate DOM based on wall-clock time, network state, or unseeded randomness.

The adapter seeks every registered instance with instance.seek(timeMs), where timeMs is HyperFrames time in milliseconds.

Basic Pattern

<script src="https://cdn.jsdelivr.net/npm/[email protected]/lib/anime.iife.min.js"></script>
<script>
  const anim = anime({
    targets: ".mark",
    translateX: 280,
    rotate: "1turn",
    opacity: [0, 1],
    duration: 1200,
    easing: "easeOutExpo",
    autoplay: false,
  });

  window.__hfAnime = window.__hfAnime || [];
  window.__hfAnime.push(anim);
</script>

Timeline Pattern

<script>
  const tl = anime.timeline({
    autoplay: false,
    easing: "easeOutCubic",
  });

  tl.add({
    targets: ".title",
    translateY: [40, 0],
    opacity: [0, 1],
    duration: 650,
  }).add(
    {
      targets: ".accent",
      scaleX: [0, 1],
      duration: 450,
    },
    250,
  );

  window.__hfAnime = window.__hfAnime || [];
  window.__hfAnime.push(tl);
</script>

Module Builds

If you use an ES module build, the adapter does not care how the instance was created. It only needs the returned object to expose seek(), pause(), and preferably play():

<script type="module">
  import { animate } from "https://cdn.jsdelivr.net/npm/animejs/+esm";

  const anim = animate(".chip", {
    x: "18rem",
    duration: 900,
    autoplay: false,
  });

  window.__hfAnime = window.__hfAnime || [];
  window.__hfAnime.push(anim);
</script>

Good Uses

Read the full file on GitHub · 115 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 115 lines · 52 tokens per session scan A 1ca46135880d

Subscribe to this mod's changes

animejs is a skill published in the GitHub repository Ertinox7711/SGRR-AGI-V2 (1 stars, last pushed 4d ago), licensed MIT. It adds 52 tokens to every session and 785 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to animejs, differing in 0 lines, and is treated as a copy.

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