css-animations

css-animations is a skill for Claude Code, Codex from Ertinox7711/SGRR-AGI-V2. It costs 49 tokens per session (938 once invoked), scanned A, a copy of css-animations, MIT.

A set of patterns for using CSS animations in HyperFrames, including timing, seeking, and rendering rules. CSS animations are browser-based motion effects defined in stylesheets rather than JavaScript.

In plain words
What is it for?
Use it for timed CSS keyframes, repeated decorative motion, shimmer, glow, masks, and other single-element effects in HyperFrames.
Why use it?
It helps animations behave predictably when a preview or renderer jumps to a particular time instead of playing only from start to finish.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for timed CSS keyframes, repeated decorative motion, shimmer, glow, masks, and other single-element effects in HyperFrames.

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Install with agentmods
npx agentmods add skills/ertinox7711/sgrr-agi-v2/css-animations
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Ertinox7711/SGRR-AGI-V2 --skill css-animations
Clone the repo
git clone --depth 1 https://github.com/Ertinox7711/SGRR-AGI-V2

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for css-animations

README.md
[![agentmods](https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/css-animations/github.svg)](https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/css-animations)
Your own site
<a href="https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/css-animations"><img src="https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/css-animations/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for css-animations

Your own site · 80×15
<a href="https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/css-animations"><img src="https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/css-animations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 938 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00938
Opus 5 $0.00024 $0.00469
Sonnet 5 $0.00010 $0.00188
Haiku 4.5 $0.00005 $0.00094

Measured 3d ago against content hash a8239c96ac94, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

css-animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to css-animations — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/css-animations/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CSS Animations for HyperFrames

HyperFrames can seek CSS keyframe animations through its css runtime adapter. Use this for simple repeated motifs, background motion, shimmer, glow, masks, and non-sequenced decoration.

For scene choreography, GSAP is usually clearer. CSS animations work best when the motion belongs to one element and has a fixed duration.

Contract

  • Put the animated element in the DOM before runtime initialization finishes.
  • Give timed elements a data-start value so local animation time matches the clip.
  • Use finite animation-duration and animation-iteration-count because the negative-delay fallback cannot represent unbounded duration in environments without WAAPI-backed CSS animations.
  • Prefer animation-fill-mode: both so seeked states hold before and after active motion.
  • Avoid wall-clock JavaScript, hover-triggered state, and class toggles that depend on user events.

The adapter discovers elements with computed animation-name, seeks their browser Animation handles when available, and falls back to pausing with negative animation-delay.

Basic Pattern

<div
  id="pulse-ring"
  class="clip pulse-ring"
  data-start="0"
  data-duration="4"
  data-track-index="2"
></div>

<style>
  .pulse-ring {
    width: 280px;
    height: 280px;
    border: 4px solid rgba(255, 255, 255, 0.7);
    border-radius: 50%;
    animation-name: pulse-ring;
    animation-duration: 1200ms;
    animation-timing-function: cubic-bezier(0.2, 0, 0, 1);
    animation-iteration-count: 3;
    animation-fill-mode: both;
  }

  @keyframes pulse-ring {
    from {
      opacity: 0;
      transform: scale(0.82);
    }
    35% {
      opacity: 1;
    }
    to {
      opacity: 0;
      transform: scale(1.18);
    }
  }
</style>

Stagger Pattern

Use CSS custom properties to avoid duplicating keyframes:

<div class="clip dots" data-start="1" data-duration="3" data-track-index="3">
  <span style="--i: 0"></span>
  <span style="--i: 1"></span>
  <span style="--i: 2"></span>
</div>

<style>
  .dots span {
    display: inline-block;
    width: 18px;
    height: 18px;
    margin-right: 10px;
    border-radius: 50%;
    background: currentColor;
    animation: dot-pop 900ms ease-out both;
    animation-delay: calc(var(--i) * 120ms);
  }

  @keyframes dot-pop {
    from {
      opacity: 0;
      transform: translateY(18px) scale(0.75);
    }
    to {
      opacity: 1;
      transform: translateY(0) scale(1);
    }
  }
</style>

Read the full file on GitHub · 125 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 125 lines · 49 tokens per session scan A a8239c96ac94

Subscribe to this mod's changes

css-animations is a skill published in the GitHub repository Ertinox7711/SGRR-AGI-V2 (1 stars, last pushed 3d ago), licensed MIT. It adds 49 tokens to every session and 938 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to css-animations, differing in 0 lines, and is treated as a copy.

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