Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Ertinox7711/SGRR-AGI-V2 --skill css-animationsgit clone --depth 1 https://github.com/Ertinox7711/SGRR-AGI-V2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/css-animations)<a href="https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/css-animations"><img src="https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/css-animations/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/css-animations"><img src="https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/css-animations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00049 | $0.00938 |
| Opus 5 | $0.00024 | $0.00469 |
| Sonnet 5 | $0.00010 | $0.00188 |
| Haiku 4.5 | $0.00005 | $0.00094 |
Grade A, and why
css-animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to css-animations — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CSS Animations for HyperFrames
HyperFrames can seek CSS keyframe animations through its css runtime adapter. Use this for simple repeated motifs, background motion, shimmer, glow, masks, and non-sequenced decoration.
For scene choreography, GSAP is usually clearer. CSS animations work best when the motion belongs to one element and has a fixed duration.
Contract
- Put the animated element in the DOM before runtime initialization finishes.
- Give timed elements a
data-startvalue so local animation time matches the clip. - Use finite
animation-durationandanimation-iteration-countbecause the negative-delay fallback cannot represent unbounded duration in environments without WAAPI-backed CSS animations. - Prefer
animation-fill-mode: bothso seeked states hold before and after active motion. - Avoid wall-clock JavaScript, hover-triggered state, and class toggles that depend on user events.
The adapter discovers elements with computed animation-name, seeks their browser Animation handles when available, and falls back to pausing with negative animation-delay.
Basic Pattern
<div
id="pulse-ring"
class="clip pulse-ring"
data-start="0"
data-duration="4"
data-track-index="2"
></div>
<style>
.pulse-ring {
width: 280px;
height: 280px;
border: 4px solid rgba(255, 255, 255, 0.7);
border-radius: 50%;
animation-name: pulse-ring;
animation-duration: 1200ms;
animation-timing-function: cubic-bezier(0.2, 0, 0, 1);
animation-iteration-count: 3;
animation-fill-mode: both;
}
@keyframes pulse-ring {
from {
opacity: 0;
transform: scale(0.82);
}
35% {
opacity: 1;
}
to {
opacity: 0;
transform: scale(1.18);
}
}
</style>
Stagger Pattern
Use CSS custom properties to avoid duplicating keyframes:
<div class="clip dots" data-start="1" data-duration="3" data-track-index="3">
<span style="--i: 0"></span>
<span style="--i: 1"></span>
<span style="--i: 2"></span>
</div>
<style>
.dots span {
display: inline-block;
width: 18px;
height: 18px;
margin-right: 10px;
border-radius: 50%;
background: currentColor;
animation: dot-pop 900ms ease-out both;
animation-delay: calc(var(--i) * 120ms);
}
@keyframes dot-pop {
from {
opacity: 0;
transform: translateY(18px) scale(0.75);
}
to {
opacity: 1;
transform: translateY(0) scale(1);
}
}
</style>
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 125 lines · 49 tokens per session scan A a8239c96ac94
css-animations is a skill published in the GitHub repository Ertinox7711/SGRR-AGI-V2 (1 stars, last pushed 3d ago), licensed MIT. It adds 49 tokens to every session and 938 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to css-animations, differing in 0 lines, and is treated as a copy.
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