lottie

lottie is a skill for Claude Code, Codex from Ertinox7711/SGRR-AGI-V2. It costs 59 tokens per session (834 once invoked), scanned A, a copy of lottie, MIT.

A frontend integration guide for using Lottie animations in HyperFrames. Lottie is a format and player system for displaying animations exported from design tools such as After Effects.

In plain words
What is it for?
Use it to embed JSON or dotLottie files, keep playback manual or non-looping, register animation players, and seek to specific times or frames.
Why use it?
It reduces uncertainty around loading animation files, controlling playback, and making their timing work with HyperFrames.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to embed JSON or dotLottie files, keep playback manual or non-looping, register animation players, and seek to specific times or frames.

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Install with agentmods
npx agentmods add skills/ertinox7711/sgrr-agi-v2/lottie
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Ertinox7711/SGRR-AGI-V2 --skill lottie
Clone the repo
git clone --depth 1 https://github.com/Ertinox7711/SGRR-AGI-V2

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for lottie

README.md
[![agentmods](https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/lottie/github.svg)](https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/lottie)
Your own site
<a href="https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/lottie"><img src="https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/lottie/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for lottie

Your own site · 80×15
<a href="https://agentmods.dev/skills/ertinox7711/sgrr-agi-v2/lottie"><img src="https://agentmods.dev/badge/skills/ertinox7711/sgrr-agi-v2/lottie.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 834 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.00834
Opus 5 $0.00030 $0.00417
Sonnet 5 $0.00012 $0.00167
Haiku 4.5 $0.00006 $0.00083

Measured 3d ago against content hash 35551db76464, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

lottie scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to lottie — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/lottie/SKILL.md · 113 lines

How it starts

The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Lottie for HyperFrames

HyperFrames can seek both lottie-web and dotLottie players through its lottie runtime adapter. Lottie is a strong fit because the animation timeline is already encoded in the asset; HyperFrames only needs a player object it can seek.

Contract

  • Load assets from local project files, usually under assets/.
  • Set autoplay: false.
  • Prefer loop: false unless the user explicitly wants a loop.
  • Register every returned animation or player on window.__hfLottie.
  • Keep the Lottie container dimensions stable with CSS.

The adapter seeks lottie-web with goToAndStop(timeMs, false) and dotLottie with frame or percentage APIs depending on player shape.

lottie-web Pattern

<div id="logo-lottie" class="lottie-layer"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/bodymovin/5.12.2/lottie.min.js"></script>
<script>
  const anim = lottie.loadAnimation({
    container: document.getElementById("logo-lottie"),
    renderer: "svg",
    loop: false,
    autoplay: false,
    path: "assets/logo-reveal.json",
  });

  window.__hfLottie = window.__hfLottie || [];
  window.__hfLottie.push(anim);
</script>
.lottie-layer {
  width: 100%;
  height: 100%;
}

dotLottie Pattern

<canvas id="product-lottie" class="lottie-canvas"></canvas>
<script src="https://unpkg.com/@lottiefiles/dotlottie-web"></script>
<script>
  const player = new DotLottie({
    canvas: document.getElementById("product-lottie"),
    src: "assets/product-flow.lottie",
    autoplay: false,
    loop: false,
  });

  window.__hfLottie = window.__hfLottie || [];
  window.__hfLottie.push(player);
</script>
.lottie-canvas {
  width: 100%;
  height: 100%;
  display: block;
}

Multiple Animations

Push each player into the same registry:

window.__hfLottie = window.__hfLottie || [];
window.__hfLottie.push(backgroundAnim);
window.__hfLottie.push(iconAnim);
window.__hfLottie.push(confettiAnim);

HyperFrames seeks them all to the same composition time.

Read the full file on GitHub · 113 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 113 lines · 59 tokens per session scan A 35551db76464

Subscribe to this mod's changes

lottie is a skill published in the GitHub repository Ertinox7711/SGRR-AGI-V2 (1 stars, last pushed 4d ago), licensed MIT. It adds 59 tokens to every session and 834 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to lottie, differing in 0 lines, and is treated as a copy.

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